I typically follow an expansion policy early on in the game, but this tends to leave me quite open to attack. By 1200 AD I typically find myself with cities already suffering from corruption, unable to complete the vital temples or libraries required to expand borders to include more arable land in a reasonable time. I've most of the resources I need, but a small military due to the need to expand my borders and link up my cities. It is then that the AI strikes, typically demanding some resource or tech, or pissing me off by trying to settle the few remaining holes in my empire, which forces me to expel them, but at the end of the day, they attack, and I end up losing a few cities until I can strike back and attack, then sue for peace. By this time, I'm generally pretty weak militarily, get bored as I see no hope and give up the game, only to try again. Is there any way to peacefully expand, without invoking the wraith of the AI? Or should I stick to 4-5 cities centred around my capital, build up a sizable army and strike out, destroying civs completely, to expand?
Is this a flaw in CivIII? I remember playing CivII on the world map as America, expanding peacefully with a continent to myself, then when I've secured the Western Hemisphere, settling Africa and perhaps Australia. If I tried a similar tactic in CivIII, before I've even gotten to the West Coast of North America, I think I'd find some other civ had got to South America and I'd be fighting to maintain control.
Is this a flaw in CivIII? I remember playing CivII on the world map as America, expanding peacefully with a continent to myself, then when I've secured the Western Hemisphere, settling Africa and perhaps Australia. If I tried a similar tactic in CivIII, before I've even gotten to the West Coast of North America, I think I'd find some other civ had got to South America and I'd be fighting to maintain control.
Comment