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Learned a new trick from the AI!

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  • Learned a new trick from the AI!

    Picture this: You're in a wonder race with someone else that you're not at war with, and don't care to go to war with, and your embassy says you're going to loose, but just barely. You don't have any scouts, and the Civ won't let you walk military units through his area to pillage the mines around the opposing wonder-building city.

    What do you do? Run in villagers and irrigate any mines he's got on irrigatable land, then camp one villager on each irrigated square. The AI did this once to me (except for the camping) when I was in the lead in a wonder race, and I was rather miffed. So I did it back in a much larger way, and retook the lead, but from now on, I'm going to watch OPFOR villagers walking across my area much more closely.

  • #2
    One prob, the AI started a war with me for that. The AI treats any and all of your units as a threat, unless you might get a right of passage.

    The reason the AI sent workers in your area is for one, you didn't right-click the worker and contract that civ tell him/her to butt out. And that the AI is going into your culture boarders to begin with to make a trail of irragation tiles from a river within your boarder.

    I suggest that, if you still have time (10 or more turns before the other civ contructs the wonder), that you do goto war with them, and perhaps get a leader to rush your project. Of course I never tested this, since I have had the game for over 6 weeks and I still havn't even seen a leader.

    And if you see the other civ make a leader, send in your fastest unit to take 'em out before he reaches the city that is building the wonder (the AI is too dumb to switch the project to a city closer to the leader).
    I drink to one other, and may that other be he, to drink to another, and may that other be me!

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    • #3
      Try this:
      First sign a right of passage, then send all your workers to plant forest in your rivals plains/grasslands. This will starve AI's population, severly hurt its research and treasury and reduce its productionon the long run(most cities will drop to size 5 or so).

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      • #4
        Originally posted by Bilo
        Try this:
        First sign a right of passage, then send all your workers to plant forest in your rivals plains/grasslands. This will starve AI's population, severly hurt its research and treasury and reduce its productionon the long run(most cities will drop to size 5 or so).
        The AI doesn't like ANY enemy unit nears its cities, regardless of ROP or what-not.
        I drink to one other, and may that other be he, to drink to another, and may that other be me!

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        • #5
          Originally posted by Thrawn05

          The AI doesn't like ANY enemy unit nears its cities, regardless of ROP or what-not.
          Well they can't ask you to leave, for 20 turns at least.

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          • #6
            Yes, I don't think Mr. Lincoln liked it after our ROP that I parked 16 cavalry units around Washington, and then in one turn I destoryed all irrigation, mining and railroads around the capital. Then some years later he got to enjoy all the tall forests that I planted to make everything nice and shady. Only for a few years until Bismarck took it over.

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            • #7
              It's probably because I'm still working my way up the difficulty levels (playing Regent now, and the game mentioned was Warlord), but as long as I don't send a military escort, I've never been asked to remove my workers from another civ that is at least polite towards me.

              Guess it works for me because I'm a builder, and usually have everyone polite or gracious to me. My first spaceship win had me at war for all of 5 turns the entire game, and then only because England decided to try to take a small island from me. It might have worked if they had taken the city with the airport first.

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