All the civ games always seem to be based on getting a tech lead and exploiting it to your victory of choice.
Space Race: Get to Space techs first. Winner always constructs party lounge on turn discovered.
Military: Build the better units first, then attack.
Cultutre: Get to the wonders first and build in capital.
Don't get me wrong, I think CIV, CIV II, SMAC play the same way. What I am curious about is:
Does anyone use a consistent way to win without being the technological leader by the Modern Era (or earlier)?
The early rushes don't count unless you are consistently attacking higher tech units with lower tech ones throughout.
Space Race: Get to Space techs first. Winner always constructs party lounge on turn discovered.
Military: Build the better units first, then attack.
Cultutre: Get to the wonders first and build in capital.
Don't get me wrong, I think CIV, CIV II, SMAC play the same way. What I am curious about is:
Does anyone use a consistent way to win without being the technological leader by the Modern Era (or earlier)?
The early rushes don't count unless you are consistently attacking higher tech units with lower tech ones throughout.
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