I've seen a lot of discussion of pop-rushing and the benefit of being in despotism or communism, but I haven't seen a detailed description of the technique. Some use it sparingly, conscious of happiness issues down the road. Others use it relentlessly, often (it seems) disbanding cities and resettling to eliminate the memory of the horrors of the whip while keeping the city site.
Would pop-rush afficianados care to offer their wisdom? What are your rules of thumb? How does pop-rush fit into larger strategies for the game? (I'm guessing most pop-rush fans aren't going for the culture win ...) How does level factor in? (i.e. pop-rush is a style choice at warlord, a requirement at diety, etc.)
(... and for newbies, pop-rushing is using the "rush-build" button on the city screen when under despotism or communism. Some of your city's population is sacrificed to finish the unit or improvement. City populations remember the use of the whip to build and it can contribute to unhappiness levels, civil disorder, etc.)
Anyway, interested in your input.
Ben
Would pop-rush afficianados care to offer their wisdom? What are your rules of thumb? How does pop-rush fit into larger strategies for the game? (I'm guessing most pop-rush fans aren't going for the culture win ...) How does level factor in? (i.e. pop-rush is a style choice at warlord, a requirement at diety, etc.)
(... and for newbies, pop-rushing is using the "rush-build" button on the city screen when under despotism or communism. Some of your city's population is sacrificed to finish the unit or improvement. City populations remember the use of the whip to build and it can contribute to unhappiness levels, civil disorder, etc.)
Anyway, interested in your input.
Ben
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