I was using Gunpowder to persuade America to join me in a military alliance against Greece, and got about 53g per turn from them for the tech. But the 53g per turn would continue until the alliance was over, so you can get easy money by eliminating your enemy down to one small city to be their capital, then surrounding it in units so your ally can't attack. This will probably also work with Rite of Passage and Peace Treatys, although Peace Treatys have to be renegotiated, stopping the cash flow. I've got a few alliances going, and am getting 250g per turn from foreign civs alone. Soon those civs will be driven into debt from the cost, leaving them no money for research and slowly making them an easy target.
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Unfair Deals
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All treaties, including alliances, RoP, MPP and trade deals, can be peacefully cancelled after 20 turns. So blocking your ally from destroying your common enemy won't help, as your ally can cancel the alliance after 20 turns (and probably will).
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Heh, thats true, but I've held an ally for 25 turns before, as they were desperate for my help (I was the only thing keeping them from being wiped off the face of the earth). So it's possible to hold it out.-Variety is the spice of life, but it gives me indegestion-
"If we don't succeed, we run the risk of failure." -- Dan Quayle
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Deals last for 20 turns. Some are cancelled automaticaly (gifts). Most businessdeals , peace, ROP, alliances CAN be renegotiated after 20 years for again a period of 20 years.
Normally the AI will break it open to improve their profits. So if the AI isn't doing it probably you can get a better deal!
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Originally posted by jodiecon
Actually, I'm in a game now where I have had Rite of Passage etc with a Civ for many, many more turns than 20. If the deal is good for both sides, it can keep going. If neither cancels it, it remains active.
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Actually, in my current game as Babylon, India has been my ally in an interminable war against Persia. Persia offered peace several times, but "not one cent for tribute," so I refused...and also I didn't want to piss off my ally by making a separate peace. I expected to wait for India to make peace, and then do so myself (as my objectives have been fulfilled). To my surprise, India has never made peace. Well, I razed Persepolis last night, and my Republic is war weary--and gee, I think Xerxes offered about 20 gold for peace--but I may settle anyway.
I'll probably promptly end up in a war with India, or with my other neighbor Russia. Both attacked me earlier without provocation. India settled after losing three cities, and Russia was positively eager to settle after only one city.
But now (circa 1300 AD), I'm emerging as the Industrial tech leader as well as the military and resource leader, so I'm expecting a gangup.
I can handle it.
I think."...your Caravel has killed a Spanish Man-o-War."
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Probably the best way to do this is get an isolated civ on an island, make a city with a harbor, conquer them at first to get cities with important resources, then make peace with them. Keep a force of privateers handy to stop any expansion off of the island, but not get blamed. You could then control their trade for insane amounts of money since you're the only way they can get it.
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Just thought of something else, you could get them to go into a military alliance with you against a power on your continent, then surround every one of their harbors with privateers to stop their soldiers. So then you have them dependant for resources from you to fight the war, but they can't get to the war to gain new resources.-Variety is the spice of life, but it gives me indegestion-
"If we don't succeed, we run the risk of failure." -- Dan Quayle
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unfair deals indeed! rome wont even give me inscence for gems furs silks wines dyes and ivory! or inscence for any amount of cities even ones with wonders in them. i thought the AI liked getting cities. once you add a city into the deal *poof*:"they would never accept such a deal" i do however enjoy how the AI will often give me 40 gold or so per turn, per luxury
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