Announcement

Collapse
No announcement yet.

Helicopters, they can be usefull

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Helicopters, they can be usefull

    Many people have stated that they find Helicopters useless, and I too use to fell this way, but I have found many uses for helicopters. In my game I have allowed helicopter carry any kind of unit, but even if they carry only foot units they still are useful. One thing you can use helicopters for is to airlift units to other cities. If you use helicopters you don’t need an airport, you can airlift as many units as you want to the same city as long as you have enough helicopter to do the job, and you can unload the units form the helicopter and use them on the same turn that you airlifted them.

    Anther use for them that I was thinking about, but need to test out is using them to transport artillery near enemy cities. Thus the artillery units can actually keep up with the faster moving units thanks to helicopters.
    Donate to the American Red Cross.
    Computer Science or Engineering Student? Compete in the Microsoft Imagine Cup today!.

  • #2
    Now that you've allowed helo's to transport any unit you could use the idea I posed early inthe threads to transport a settler to an appropriate area to initiate a land grab and thus allow access to rail heads for your units thus allowing a similar effecgt of the howie rushs of CIV2.

    Og
    "Just puttin on the foil" - Jeff Hanson

    “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

    Comment


    • #3
      I've often wondered if allowing helo's to transport footsoldiers from one end of the world to the other by rebasing is bug or a design decision. It could be by design, but if so, the helo isn't the unit I would have chosen for this. I would assume that the ability to airlift to another airport was really supposed to represent this ability in the game. So my guess is that it's a bug, so I probably shouldn't use it. But I do....

      Cheers,
      "There's screws loose, bearings
      loose --- aye, the whole dom thing is
      loose, but that's no' the worst o' it."
      -- "Mr. Glencannon" - Guy Gilpatrick

      Comment


      • #4
        Originally posted by Unregistered
        I've often wondered if allowing helo's to transport footsoldiers from one end of the world to the other by rebasing is bug or a design decision. It could be by design, but if so, the helo isn't the unit I would have chosen for this. I would assume that the ability to airlift to another airport was really supposed to represent this ability in the game. So my guess is that it's a bug, so I probably shouldn't use it. But I do....
        I think if it is a bug it should be let in the game, as it would have been a good design decision. After all you can only move one unit at a time which means one every other turn since you are transporting back to pick up another unit. To move 3 units per turn would take 6 helicopters which is like 600 shields and 6 gold per turn support. And on top of that the best unit you can carry is an infantry. Of course, you could have a barracks in the target city and upgrade them when they arrive.

        Comment


        • #5
          Originally posted by barefootbadass


          I think if it is a bug it should be let in the game, as it would have been a good design decision. After all you can only move one unit at a time which means one every other turn since you are transporting back to pick up another unit. To move 3 units per turn would take 6 helicopters which is like 600 shields and 6 gold per turn support. And on top of that the best unit you can carry is an infantry. Of course, you could have a barracks in the target city and upgrade them when they arrive.
          Actually I have six helos & they're based in what used to be India before the American's & Chinese carved them up. It's very mountainous there, lots of iron - which is why I have a base there - so good defensive modifiers for the four elite infantry I kept. The base also has an airport (tho it didn't when I first helo'd in) so it's stocked w/ some mech infantry, modern armor & some paras as well. The helo's & the paras allow me to place blocking forces at will in the mountains that my mech inf & mod armor can't get to in one turn. The helo's make pretty decent recon units too.

          fwiw,
          "There's screws loose, bearings
          loose --- aye, the whole dom thing is
          loose, but that's no' the worst o' it."
          -- "Mr. Glencannon" - Guy Gilpatrick

          Comment

          Working...
          X