Armies are unbalancing things. In my game, the Aztecs got a great leader, built an army and then won with in. This was in the Middle Ages with Knights. They build a military academy and then they are cranking out these armies. And on top of that, there are 5 units per army. wth? I thought armies were limited to only 4 with the Pentagon. Anyways, then they start demanding rubber, cvuz for some reason I had hella resources: 1 iron, 1 coal, 6 rubber, 3 horses, 1 ivory, 1 gems, 3 incenses. So then they roll over with with 5 armies. Not 2 or 3. FIVE armies. And I dint have a single one. And with the predictable result too. Since armeis never lose on attack against units in the same age, I got beaten hard.
The point is that one civ gets an army and can then conquer the whole world because no one else has any. It is too unbalancing.
There are a few ways to remedy this.
(1) No armies-bad idea
(2) Allow stacks to attack together- bad idea
(3) Make great leaders more common-good idea
More common great leaders wil mean that more wonders wil be completed quickly, but it also means that militarily all nations willbe more or less equal
The point is that one civ gets an army and can then conquer the whole world because no one else has any. It is too unbalancing.
There are a few ways to remedy this.
(1) No armies-bad idea
(2) Allow stacks to attack together- bad idea
(3) Make great leaders more common-good idea
More common great leaders wil mean that more wonders wil be completed quickly, but it also means that militarily all nations willbe more or less equal
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