I'm currently playing Marla's world map (awesome!) as the French, reaching the end of the industrial period.
I will soon (~20 turns) get a cultural win and decided to wipe out the sneak-attacking Egyptian bastards immediately after before I quit the game. They control most of the northern half of Africa as well as the arabian peninsula and a few cities at Ural mountains (bordering to my cities).
I'm currently building up a huge army of Battleships, bombers, carriers (to take bombers around africa so I can bomb them from all directions) and tanks. I will also develop marines (in 5 turns) to raze their coastal cities in the first turn of warfare
Now I'm thinking whether to develop paratroopers. They can drop "within operational range", but how far is that? I have not found any information about that, although I have probably missed something obvious somewhere...
If the range is good, it seems like a good idea to get them to quickly reach the non-coastal cities after bombing them to stone-age
Any input? I don't want to waste those 4 turns researching them when mech.inf. is just around the corner, so testing is not an option
I will soon (~20 turns) get a cultural win and decided to wipe out the sneak-attacking Egyptian bastards immediately after before I quit the game. They control most of the northern half of Africa as well as the arabian peninsula and a few cities at Ural mountains (bordering to my cities).
I'm currently building up a huge army of Battleships, bombers, carriers (to take bombers around africa so I can bomb them from all directions) and tanks. I will also develop marines (in 5 turns) to raze their coastal cities in the first turn of warfare

Now I'm thinking whether to develop paratroopers. They can drop "within operational range", but how far is that? I have not found any information about that, although I have probably missed something obvious somewhere...
If the range is good, it seems like a good idea to get them to quickly reach the non-coastal cities after bombing them to stone-age
Any input? I don't want to waste those 4 turns researching them when mech.inf. is just around the corner, so testing is not an option

The part about the paratroopers dangling in the harness is pretty good, though. Especially considering the turns are one or two years. That's a lot of dangling.
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