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A ? Regarding Distances To Luxuries

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  • #16
    Large map, 5 opponents... wow, that's a lot of open land. Still, 64 tiles is a fairly long way. That would be approximately 12-13 cities away from my capitol (I am a "no overlap" kinda guy), which means the total corruption zone, at least until the Forbidden is built. Anyway, the general rule on colonies is use them only as stopgaps... get a settler over there ASAP. The city will be 99% corrupt, but that's not the point. You can rushbuild culture there and hold the territory. Colonies cannot do that.

    -Arrian
    grog want tank...Grog Want Tank... GROG WANT TANK!

    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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    • #17
      Originally posted by Arrian
      You can't build colonies inside another civ's borders. However, if you build as close to the resource as you can, and rush cultural buildings like mad, you can probably wrest control of the resource from the AI.

      -Arrian

      p.s. About making colonies more viable... I agree up to, but not including, the bit about making colonies into cities by adding a worker. Workers cost 10 shields, settlers cost 30, right? So at least 2 workers should be needed to turn a colony into a city.
      Sure, I'll rush culture. After all, the neighbor is only the Babs. "ni kulturny" :;

      Agreed that a colony upgrade must require more than one worker. Either two workers or (outright) a Settler.
      "...your Caravel has killed a Spanish Man-o-War."

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