Re: How could they forget?
Good point. No boreholes make production a bit of a trouble... but that's what pop-rush unit factories are for. Sure, there's no boreholes, but even Yang couldn't whip his people into building that big defense force in a few turns...
...and hey, that might work, too. If a city gets just a bit too unhappy from the pop-rushing, simply disband it and send a settler to the exact same site, building a 'real' city there (again, this goes against building lots of culture, but you don't need TOO many unit factories, and you ought to have enough cities to compensate, perhaps). Your other cities will easily absorb the area left behind, so the AI has no chance to settle there before you can - plus all the improvements, roads, etc. are in place to start with.
Originally posted by gopher
The Yang method is missing one very important factor to work as well in Civ3 than SMAC. That would be the almighty BOREHOLE . With that, production could support an adequete defence force.
In Civ3, your Culture might be powerful (that infastructure costs, along with small production can lead to disaster), but the territory would be small. Luxs are not a problem, since you got HapProd from the culture buildings, but good luck getting Oil or Rubber.
But hey, we learn by experimentation (After we discover the Scientific Method, that is), so try it out!
The Yang method is missing one very important factor to work as well in Civ3 than SMAC. That would be the almighty BOREHOLE . With that, production could support an adequete defence force.
In Civ3, your Culture might be powerful (that infastructure costs, along with small production can lead to disaster), but the territory would be small. Luxs are not a problem, since you got HapProd from the culture buildings, but good luck getting Oil or Rubber.
But hey, we learn by experimentation (After we discover the Scientific Method, that is), so try it out!
...and hey, that might work, too. If a city gets just a bit too unhappy from the pop-rushing, simply disband it and send a settler to the exact same site, building a 'real' city there (again, this goes against building lots of culture, but you don't need TOO many unit factories, and you ought to have enough cities to compensate, perhaps). Your other cities will easily absorb the area left behind, so the AI has no chance to settle there before you can - plus all the improvements, roads, etc. are in place to start with.
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