Going after the AI's capitals only works with the 1st capital. After that, it appears the culture production is not automatic. I have captured many AI capitals and then gone after the new capital only a few turns later. If the new capital only had 1 pop (this was often the case because the AI pop rushed defenders), it was destroyed.
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Chasing the Capital Does Not Work
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Chasing the Capital Does Not Work
“It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”
― C.S. Lewis, The Abolition of ManTags: None
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A question: Did you capture the size-1 capitol on the same turn that you had nailed the previous capitol? It is possible, I think, once you've really beaten a civ down, for the capitol to move to a city that has yet to produce any culture. Now, the palace produces some every turn, but if you capture the city prior to the end of the turn, perhaps no culture has accumulated and the city is autorazed?
-Arrian
EDIT: Doh! Upon closer reading of the first post, it clearly states that the razed capitol was taken several turns later.grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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I think a city has to have their borders expand before it stops auto-razing when they are captured. I've had size 2 cities that only had the 3x3 cultural borders that were auto-razed, but have captured and kept many size 1 cities (mostly capitols, but some that weren't) that had the full 21 tile cultural boundary.
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Size 2 autorazed?
Are you sure it was size 2? The release notes said size 1 only. And, I have never seen size 2 auto razed. Lately, I have been trying to see how early I can conquer the world and so have been capturing a lot of small cities in recent games.“It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”
― C.S. Lewis, The Abolition of Man
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I'm pretty sure about it. One I remember was in a game about a week ago. The second Persian city was built by a cow, and I waited with my archers until it grew, then attacked. I could have just been seeing things though, or even an accidental click at the right moment to raze it myself without noticing? It certainly was a suprise to me when it happened.
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Size 2 Cities destroyed at capture
Sometimes there is a population reduction from combat. That could cause a city to have only 1 population and then either be destroyed or survive with the 1.
I do not yet understand the why's and wherefore's -- perhaps it is random. A little uncertainty is good!
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maybe that's it
I have never been able to capture an enemy capital before it's culture radius expanded. Maybe that is the key.“It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”
― C.S. Lewis, The Abolition of Man
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I never go after the capital, I rather capture all of their cities surrounding their captial and cuting their capital off. Since the AI seems to only move the captial if it was captured.I drink to one other, and may that other be he, to drink to another, and may that other be me!
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