Originally posted by Zachriel
Many players, including myself, are able to manage culture. It may be your playing style. There are a variety of strategies to counter flipping, which have been posted in other threads.
Many players, including myself, are able to manage culture. It may be your playing style. There are a variety of strategies to counter flipping, which have been posted in other threads.
I will not risk a large garrison in a conquered town. I will post a few offensive units right outside it to raze it if it flips. But then, something even dumber happens! Even when at war, the goofy AI insists on sending settler/pikeman teams to the raze site. I destroyed three of them in a row before I got bored and quit.
The entire concept of CF is inherently flawed, in both realism and playbility, as currently executed in the game.
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