Re: Culture-Flipping Exposed
That should be a first factor, not a last.
If they had made it that only a city in disorder risked a flip, that would have solved most problems.
Originally posted by Dan Magaha FIRAXIS
6) Lastly, the number of land-based combat units (e.g., any unit with at least 1 point of offensive and defensive capability) in the city in question are subtracted. This factor is relatively low on the totem pole and this shows you why cities can flip even with huge militias garrisoned in them.
6) Lastly, the number of land-based combat units (e.g., any unit with at least 1 point of offensive and defensive capability) in the city in question are subtracted. This factor is relatively low on the totem pole and this shows you why cities can flip even with huge militias garrisoned in them.
If they had made it that only a city in disorder risked a flip, that would have solved most problems.
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