TT,
Nice job! I was pretty sure a win was possible. I have downloaded your files and will also try it with the start that you used. I thought it would be possible with the help of the Great Library, since once you catch up, it is not that hard keeping even, especially if the AI are constantly at war, as in your game.
After being distracted too long with SimGolf, I have started only my second game with 1.17f, using korn's mod, since I promised him before to help test it out. Although this game is FCC rather than OCC, some changes in the mod make it even harder for the human at deity in the beginning of the game, but I was able to build the Great Library, but missed out on Colossus.
After that I found it easier to stay even by not researching, but by accumulating some cash instead, to use to trade for techs. This works well until the middle of the Industrial Age, when the AI start charging a lot more for new techs. However, I was able to afford all new ones before building the Theory of Evolution which netted two fresh techs and hefty mortgages from all the AI.
Meanwhile, I departed a bit from my economic only strategy detailed in a previous post here. I have been adding all scientific improvements to my cities and ToE mortgages have now allowed me to max out the research rate just at the point in a game where just buying techs is becoming too expensive. Although I am lacking Copernicus and Newton's, they are not so vital in a FCC game, so prospects are good.
So far, in one and a half games, I have found techs inexpensive to trade for up until the middle of the Industrial Age. You might want to experiment with this in your next game, as you say that you had trouble keeping up during that phase in your own game.
Must have been sweet to win after such a discouraging first attempt! Again you are first to the OCC finish line with 1.17f! Congrats!
Nice job! I was pretty sure a win was possible. I have downloaded your files and will also try it with the start that you used. I thought it would be possible with the help of the Great Library, since once you catch up, it is not that hard keeping even, especially if the AI are constantly at war, as in your game.
After being distracted too long with SimGolf, I have started only my second game with 1.17f, using korn's mod, since I promised him before to help test it out. Although this game is FCC rather than OCC, some changes in the mod make it even harder for the human at deity in the beginning of the game, but I was able to build the Great Library, but missed out on Colossus.
After that I found it easier to stay even by not researching, but by accumulating some cash instead, to use to trade for techs. This works well until the middle of the Industrial Age, when the AI start charging a lot more for new techs. However, I was able to afford all new ones before building the Theory of Evolution which netted two fresh techs and hefty mortgages from all the AI.
Meanwhile, I departed a bit from my economic only strategy detailed in a previous post here. I have been adding all scientific improvements to my cities and ToE mortgages have now allowed me to max out the research rate just at the point in a game where just buying techs is becoming too expensive. Although I am lacking Copernicus and Newton's, they are not so vital in a FCC game, so prospects are good.
So far, in one and a half games, I have found techs inexpensive to trade for up until the middle of the Industrial Age. You might want to experiment with this in your next game, as you say that you had trouble keeping up during that phase in your own game.
Must have been sweet to win after such a discouraging first attempt! Again you are first to the OCC finish line with 1.17f! Congrats!
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