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  • #31
    TT,

    As the Greeks, I've done it both ways:

    1) Build Colossus right away, and use its extra research power to get to Literature earlier, and using a barracks to lead into the Great Library. Barracks is not much of a start, but it does save a handful of building turns, plus the early arrival to Lit starts building the GL a few turns earlier.

    2) Postpone Colossus so it is sure to lead into the Great Library. This gives a better chance of beating the AI to the GL, but diminishes chances for the Colossus later.

    On standard maps with 7 AI, I prioritize the GL, since it helps the most in the early game. A lot also depends on the commerce and shield potential of the city.

    Until you built the GL with the Persians, I would have thought that the Greeks provided the only reasonable chance, but in my game using your start I managed to do it. I did start Colossus first, but switched to the Pyramids when I noticed the AI were researching pretty fast and that the GL would have to be almost done by the time I got Literature. Having the bigger capacity of the Pyramids, plus fast workers, definitely makes the Persians a viable civ choice, but I think there is a better chance for both Colossus and GL using the Greeks. With the Persians, there's a definite danger an AI will build the Pyramids before you can learn Literature, too.

    I have a start posted above using a standard map, but only 4 civs, where the Greeks can easily build both wonders. The one you provided is a dream come true and the best I've found so far on a standard map. I have some other decent ones where I failed, but will look and attach them when I get a chance. It would be nice to set up a collection of good OCC starts as was done so well by Paul in CivII.

    Currently, with your start, I have the GL, Copernicus, Newton's and have just finished Theory of Evolution, which the French were also building. They have been researching techs very quickly in my game and it has been very difficult keeping up without the help of the Colossus. One thing for sure is that there is no time to dally when going for a vital wonder. EVERYTHING must focus on the next one coming up, or it will be missed, especially on bigger maps with more AI and their added competition. I will get back to finishing my game.

    (edited above to substitute Pyramids, which I meant, for the Great Wall, which I didn't)

    Comment


    • #32
      TT,

      Some standard map starts with 7 civs using the Greeks. None are that great, but they are better than most random ones. Only conquest and spaceship victory types are enabled. Have fun!

      solo
      Attached Files

      Comment


      • #33
        I was able to launch in 1625 as the Persians using the standard map start provided by Toe Truck. I just nudged out the French, who completed their ship on the turn of my launch, so this one was quite a nail biter. The French were kind enough to sell me Laser for 3010 gold allowing me to launch just in time to win.

        The standard map slows research speeds in OCC games considerably. On smaller maps, I was able to get ahead of the AI pretty often, but not so in this game. Being first to a new tech only happened for me a few times. However, the bigger map and more AI compensate by providing many more opportunities to accumulate gold and huge piles of it. At my peak I was bringing in 300 gold/per turn, most of it coming from tech trades to the AI. This extra gold was needed to acquire newer techs to wheel and deal with.

        I stole tech twice during my game, both times from the tech leader, the French. The first time I only had enough gold for a careful theft, but felt the gamble was necessary in order to have a chance of winning later. The second time, I used the safely option to steal Space Flight while learning Computers. My limited experience with espionage suggests that “safely” always works and that lower levels are more likely to be successful for that first theft attempt.

        With a little more commerce, this would have been the perfect OCC city site. As it was, peak beakers were around 350 at 100% science (only 90% could be sustained though in this game), and the city was putting out the ideal amount of 80 shields, a very convenient multiple for building spaceship parts and just about anything else. For once, a valuable resource, rubber, fell within the OCC borders, which added just another dash of commerce to work with. A log of the game follows:

        BC years

        4000 Persepolis

        Science will be kept at 100% until Literature is obtained.

        3750 warrior
        3600 Bronze Working to French for 10g
        3550 warrior
        3500 size 2
        3450 Hut: Barbs, they kill my warrior
        Bronze Working to Zulus for Pottery
        Masonry to Z for Warrior Code, 1g
        Warrior Code,19g to F for Alphabet

        Trading for Alphabet saves a few turns getting to that all important Literature.

        3400 warrior
        3350 warrior
        3200 hut: nothing
        2800 granary

        I’m trying this since I was able to trade for Pottery early. If Persepolis grows twice as fast, the extra commerce and shields should get me to the Great Library a little sooner. I start saving shields in Colossus.

        2550 size 4
        2430 Writing
        2310 size 5
        2270 contact Germans
        2150 size 6
        1940 size 7
        1625 size 8
        1600 Literature

        On the way to Literature, the shields in Colossus were transferred to The Pyramids, and are now transferred again to the Great Library. Only a few turns are needed to finish it off.

        1550 French build Pyramids, Japanese complete Oracle
        1450 Great Library, The Wheel, Ceremonial Burial, Iron Working, Mysticism, Philosophy, Code of Laws, Map Making, Horseback Riding, Polytheism
        1gpt,30g to F for contact Babylonians
        1gpt,21g to B for territory map
        Polytheism to G for tmap,20g
        1gpt,5g to Z for tmap

        Now I have established contact with all known civs, and can see from the maps where the others are most likely to be. Science can be set to zero to rake in the gold.

        1425 Mathematics, hut: 50g
        Math to G for tmap,19g
        1300 Currency, Monarchy, Indians build the Colossus

        Nuts! I shift to a harbor to get trade going.

        1275 harbor
        Monarchy to B for wmap,60g
        Currency to B for 1got,40g
        Monarchy to G for wmap,5gpt,9g
        Currency to G for worker who joins Persepolis which is now size 10
        1250 wines to F for silks,wmap,1gpt,70g
        1225 galley

        I want to try and contact the remaining AI first if I can. A lot of shallow water up north gives me a hint that they might be close by up there.

        1100 temple, size 11
        1025 Construction, Monotheism
        Mono to F for furs,wmap,3gpt,14g
        Mono to Z for wmap,4gpt,1g
        Construction to G for wmap,4gpt,3g

        My hunch is right, and my galley finds the Chinese. This leads to a zillion trades. This galley continued to be lucky later in the game, surviving something like 5 turns out in the open ocean before sinking. Not that I cared, after it had done its job in locating the remaining AI.

        1000 contact Chinese
        contact French,Polytheism,Math to C for wmap,contact Japanese & Inidians
        Monarchy to C for 180g
        Currency to C for 120g
        contact B,Constrcution to C for Republic
        Mono to C for 1gpt,30g
        Polytheism to J for wmap,60g
        Currency to J for 100g
        Construction to J for 1gpt,1g
        Literature to I for wmap,3gpt,2g
        Math to I for 2gpt
        Poly to I for 4gpt
        Monarchy to I for 8gpt
        Republic to B for wmap,5gpt,30g
        Mono to F for furs,wmap,3gpt,17g
        Republic to Z for wmap,4gpt,5g
        Republic to G for wmap,22g
        Construction to G for 3gpt,1g
        Contact J&I to G for 1gpt
        revolution
        925 Government to Republic
        875 French build Great Wall
        wines to J for wmap,horses,1gpt,100g
        wines to I for incense,wmap,2gpt,20g
        Republic to I for 8g,5gpt
        850 size 12
        825 Feudalism
        725 wines to F for silks,1gpt,10g
        Zulus build Hanging Gardens
        690 100g,tmap tribute to Babylonians
        610 Theology
        450 Chivalry
        370 Education

        The GL expires and another flurry of trades follows, financed by gold saved by the GL.

        1gpt,1070g to F for Astronomy
        Astronomy to B for 160g,10gpt
        Education to Z for wmap,3gpt,4g
        Education to G for 60g
        Astronomy to G for 11g,16gpt
        1gpt,20g to G for worker
        Education,Chivalry,1gpt,170g to C for Engineering
        Astronomy,wmap,670g to C for Invention
        Astronomy to J for 15g,7gpt
        Engineering to J for 1gpt
        Education to I for 50g,wmap
        Astronomy to I for 15g,5gpt
        Engineering to I for iron,1gpt
        Invention to I for 17gpt
        Engineering to B for 10g,6gpt
        1gpt,30g to F for furs
        Engineering to Z for 1gpt,50g
        Engineering to G for 40g
        Invention to G for 10g,4gpt

        I used Sistine to hold shields for Copernicus, and overdid it a bit, as there were over 100 extra, but better safe than sorry with a vital science wonder. The French had already been building it for a few turns.

        350 Copernicus’s Observatory
        Germans build Sun Tzu’s and the Chinese build the Great Lighthouse

        This was the turn for wonders, I suppose. Not to be outdone, the French are next, 2 turns later.

        310 library, French build Sistine Chapel
        270 university
        230 colosseum
        wines to C for wmap,6gpt,11g
        wines to I for incense,4gpt
        wines to J for Music Theory
        wines to F for silk,8gpt
        170 Music Theory as tribute to Germans
        150 Gunpowder
        Music Theory to B for 15g,6gpt
        Gunpowder to B for wmap,9gpt
        Music to Z for 60g,wmap
        130 French build Leonardo’s
        90 cathedral

        With science and happy improvements rushed and ready, its time to save up for Newton’s.

        70 tmap,38g tribute to Babylonians


        AD years


        70 1gpt,160g to F for Navigation
        130 Chemistry
        Chemistry to f for Banking,Printing Press,6gpt
        1gpt,460g to F for Democracy
        Banking to B for 40g,4gpt
        Democracy to B for 16gpt
        Democracy to Z for 60g,9gpt
        Chemistry to Z for 2g,12gpt
        Chemistry to C for 3g,9gpt
        Chemistry to J for horses,wmap,1gpt,17g
        Printing to I for 40g,2gpt
        Democracy to I for 9g,9gpt
        150 French build JS Bach’s
        210 Gunpowder, Chinese build Magellan’s
        wines to J for ivory,6gpt
        wines to C for 8gpt
        Gunpowder to I for 40g,5gpt
        Chemistry to I for incense,9g,7gpt
        wines to Z for 50g,2gpt
        wines,3gpt,850g to F for Economics
        Economics to Z for 30g,20gpt
        Economics to B for 20g,13gpt
        Economics to J for iron,5g,1gpt
        290 Physics
        1gpt,270g to B for Free Artistry
        330 Free Art,Physics to I for Metallurgy
        400 Theory of Gravity
        410 Newton’s University
        Theory of G to Z for 2workers,4gpt
        420 worker
        430 worker
        wines to G for 50g,20gpt
        1gpt,180g to F for Military Tradition
        Theory of G to I for incense,2g,9gpt
        wines to C for 8gpt
        wines to J for ivory,12gpt
        440 worker
        450 worker, French build Shakespeare’s, Japanese build Smith’s
        460 worker
        470 worker
        480 worker, Magnetism, Nationalism as freebie
        Magnetism to Z for 11g,9gpt
        Nationalism to Z for 10gpt
        Nationalism to C for 8gpt
        Magnetism to I for 3g,3gpt
        Nationalism to I for wmap,5g,13gpt
        490 78g,tmap tribute to Babylonians
        520 barracks
        550 1gpt,630g to F for Steam Power
        1gpt,90g to F for coal
        Steam to B for iron,saltpeter,wmap,13gpt,30g
        Steam to Z for wmap,4gpt,30g
        Steam to I for horses,11gpt,40g
        Steam to C for 13g,wmap
        1gpt,30g to B for furs
        590 marketplace
        600 worker
        610 worker, Chinese destroyed by the Japanese

        The other two major players are the French, who are always out ahead of me in research and the Babylonians. In between these two and being squeezed are the Zulu and the Germans. The Indians are off to the side, and way behind everyone else in tech.

        630 wines to I for incense,4gpt
        640 immortals
        wines to F for 18gpt
        650 worker
        660 worker
        690 coastal fortress

        After Electricity, a little more wheeling and dealing to acquire techs before building Theory of Evolution.

        740 Electricity
        Electricity to B for Industrialization,silks,dyes,9gpt
        Electricity,50g to J for Espionage
        Espionage,630g to B for Communism
        Communism to J for 60g,33gpt
        Communism to Z for wmap,17gpt,80g
        Industrialization to Z for 5g,5gpt
        Democracy to G for 40g
        Industrialization to I for 40g
        750 factory
        760 30g,1gpt to B for furs
        780 Electricity to I for 27gpt,70g,wmap
        Espionage to I for 19gpt,5g
        820 Medicine

        Again, I am trailing the French to every tech, making them less valuable for trading as the French have beat me to doing this. Soon I have to pay them big bucks for more techs.

        850 wines to I for 7gpt
        860 Babylonians destroy the Zulu
        wmap,2050g to F for Corporation,Scientific Method
        Method to J for 150g,28gpt
        Method to B for 30g,26gpt
        Corporation to I for wmap,13gpt,70g
        Method to I for 3g,9gpt
        880 French build Universal Suffrage
        890 Indians destroy last German city

        Now I am a turn away from building Theory of Evolution, but the French are ahead by 3 techs, 2 of which they have shared with the Japanese and Babylonians. I don’t want to just get even with the Theory of Evolution, because I’ll just fall way behind by the time we all get to the Modern Age, so I decide to take a calculated risk by stealing Refining in a careful, but not “safely” way from the French. This espionage succeeds and set me up to use Theory of Evolution to get two “fresh” techs instead of “used” ones.

        900 Refining to J for Replaceable Parts,4gpt
        Refining to B for Sanitation,20g,10gpt

        With Refining I was able to trade for the other two techs I lacked just prior to building the Theory of Evolution. I think this was a key move, that enabled me to win the game later. In previous games on standard maps, I have always been falling too far behind by the middle of the Industrial Age.

        910 Theory of Evolution, Steel, Combustion as freebies
        wines to f for 36gpt
        Steel to F for 26gpt
        Combustion to F for iron,coal,2170g
        Steel to J for saltpeter,oil,wmap,17gpt,130g
        Combustion to J for 5g,50gpt
        Steel to B for horses,13gpt,13g
        Sanitation to I for 4g,8gpt

        I got my money’s worth out of this wonder. This is my high mark in the game, as I am now collecting 300 gold per turn. I bled the French for as much as possible, but this only slowed them down for a little while. Later in the game, they swooped ahead again in the tech race.

        920 hospital
        930 worker
        940 worker, 8 workers join Persepolis, instant size 20
        Combustion to B for dyes,silks,4gpt
        wines to J for ivory,25gpt
        950 pollution
        970 bank
        980 1gpt,30g to B for furs
        990 infantry
        1010 infantry
        1020 Atomic Theory
        Steel to I for incense,wmap,150g
        Combustion to I for 8g,16gpt
        Atomic Theory to I for 25gpt
        1030 artillery
        1040 Babylonians declare war on the French

        Now the big war begins, but it doesn’t slow down the rate of French research, because after a little back and forth, the Japanese and the Indians joined the French vs. the Babylonians, making it 3 against 1 and quick work.

        1050 cavalry
        1070 infantry
        1090 infantry
        1100 immortals
        1110 1gpt,490g to J for oil,iron
        1120 wines to F for 32gpt
        1480g to F for Electronics
        1140 hydro plant, Mass Production
        Mass Prod to B for dyes,silks,160g,30gpt
        wines to I for 9gpt
        Mass Prod to I for 60g,14gpt
        1150 pollution
        1160 tmap,100g tribute to Japanese
        1170 battleship
        1180 1gpt,30g to B for furs
        rubber to B for 22gpt
        930g to F for Flight
        1600g to F for Motorized Transportation
        1190 battleship
        1200 Motorized T to I for rubber,20gpt
        Motorized T to B for 15gpt
        1gpt,60g to J for spices
        1220 tank
        1gpt,30g to I for incense
        1230 pollution
        1240 tank
        1250 pollution

        The next round of trading brings things into the Modern Age, following the French, as usual.

        1255 tank
        1gpt,30g to B for silks
        1gpt,30g to F for dyes
        2300g to F for Radio, Rocketry as my Modern Age freebie
        Rocketry to F for saltpeter,horses,wmap,4010g
        Radio to J for 600g,32gpt
        Rocketry to J for 8g,10gpt
        Rocketry to B for 90g,19gpt

        Now I did a dumb thing by clicking Rocketry to the Babylonians by accident as a gift.

        Rocketry to I for 240g,20gpt
        1265 bomber
        1270 fighter
        1280 tank
        1285 1gpt,540g to J for oil,iron
        1290 infantry
        1300 infantry
        1305 courthouse
        1gpt,260g to F for aluminum
        Space Flight safely stolen from French for 3324g
        Space F to J for Amphibious Warfare,420g,23gpt
        A War to B for wmap,20g
        A War to F for 410g,6gpt
        A War to I for 220g
        1330 1gpt,30g to J for spices
        1335 French build Manhattan Project
        1340 Apollo Program
        1gpt,30g to I for incense
        Space Flight to I for Fission,40gpt
        1355 Japanese destroy the Babylonians

        The French are my supply of aluminum, uranium, and for that matter, most techs, and we are left alone together on our continent which once held 3 other civs, so it’s a no-brainer that I need to establish a Mutual Protection Pact with them.

        1365 70g to French for MPP
        1gpt,70g to F for dyes,silks
        1370 Computers
        Computers to J for saltpeter,horses,wmap,14gpt,160g
        1400 France declares war on Japan, French build Hoover Dam
        pollution
        1gpt,30g to F for furs
        1gpt,180g to F for uranium
        1405 SETI program
        India joins the French vs. the Japanese

        The French and Indians kept the Japanese busy, who never came near my city.

        1410 research lab
        1415 SAM missile battery
        1gpt,630g to F for aluminum
        1440 1900g to I for Satellites

        The Indians and Japanese start on their space ships. The French just fight for now, and keep beating me to techs. If they had concentrated on a space ship they would have won the game about now.

        1450 1gpt,30g to I for incense
        1455 SS Engine
        1470 1gpt,30g to F for dyes,silks
        1475 90g to F to maintain MPP, SS Thrusters
        1480 Ecology
        Ecology to F for Superconductor,2500g
        Ecology to I for 880g
        1485 SS Fuel Cells
        1505 SS Cockpit
        1gpt,30g to F for furs

        Now the French call off their war with Japan and start making up for lost time, building a SS part every turn or so.

        1510 1gpt,280g to F for uranium
        1gpt,550g to F for aluminum (what I really meant to do!)
        Ecology to J for peace,15gpt (I don’t want to be the only one left at war vs. the Japanese!)
        1gpt,40g to J for ivory
        1525 SS Life Support System
        1535 SS Docking Bay
        1545 Mass Transit (pollution is icky)
        1550 Synthetic Fibers
        1555 1gpt,30g to I for incense
        1900g to I for Nuclear Power
        1575 1gpt,100g to F for silks,dyes
        1580 France declares war on the Japanese again, MPP renewed for 170g
        1590 SS Exterior Casing
        1605 SS Stasis Chamber
        1615 SS Storage/Supply
        1620 3010g to F for Laser
        1625 SS Planetary Lounge, French build last SS part, but not quite in time, LAUNCH

        Xerxes the Great, 2810 points

        As in all OCC wins, so far, launches have only been possible because the AI have not taken advantage by building ships as fast they could. Good thing for us, because we might still be puzzling about how we could possibly build parts in time with only 1 city, if they went after launches they way they pursue wonders. The turn before launch is below, see TT's game for a copy of the start.
        Attached Files

        Comment


        • #34
          I've found two of my old civ2 strategy friends. many of them have just disappeared though I am in my first game of civ3, and I'm totally romping the ai (I started on cheiftain, which was probably a mistake) anyway, good job, solo. I'm looking at a 1700's launch time. Resources must be inefficient to get from the AI in civ3 OCC. I'll have to try it though.
          "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

          Eschewing silly games since December 4, 2005

          Comment


          • #35
            Welcome and happy to see you here Fire Dragon! It is too bad that so many regulars and good friends from the CivII strategy forum are missing here.

            Resources in short supply can be very hard to obtain in OCC, creating an additional challenge to playing this way in CivIII. It is not a matter of when you will launch in CivIII, but more a matter of IF you can, especially on the highest levels!

            Comment


            • #36
              Anyone using 1.17f patch?

              Hi,

              Has anyone tried the patch in an OCC environment?

              I haven't, so I can't say much that is intelligently thought out. "Better to be silent and thought a fool than to speak and remove all doubt." Heh.

              That said, I'll try it soon.

              - TT

              Comment


              • #37
                Not yet, but I've heard that the AI may not trade gold/turn for techs any more. If true, that will really make things interesting.

                Comment


                • #38
                  Sorry for the newbie question in this interesting discussion. But what does the anagram OCC stand for?

                  Edit: Found it. One City Challange. You'd think I would have looked in the Glossary =P
                  Tech quickly and carry a big stick.

                  Comment


                  • #39
                    Patch puts the Challenge back in OCC

                    I'm not saying OCC launches were easy or anything under 1.16, but 1.17 makes it way more difficult.

                    Since downloading the patch, I've played two Standard Deity games in which I built the Great Library around 1200BC and left the Ancient Times *way* before I ever had before. Yet, I still got my butt kicked down the line.

                    Hat's off to the Firaxis team. Aside from a couple of crash bugs, this patch is a keeper.

                    That said, I'm looking for your thoughts. As I see it, the two big hurdles to overcome in OCC are:

                    1) No mortgages. Under 1.17, no rival ever offered me gold per turn for a tech or luxury.

                    2) Very aggressive tech trading among the AI rivals. Funny thing is this is *exactly* what is needed to get early launch dates, but in my games, I was always the odd man out.

                    Ideas are welcome; write when you can.

                    Thanks.

                    - TT

                    Comment


                    • #40
                      TT,

                      I have just downloaded the patch and will give this a try.

                      (This is a little off-topic, but dare I admit that I have been a bit pre-occuppied honing the skills of Gary Golf?)

                      A few brief questions:

                      1) Were you ever able to learn any tech(s) before the AI?

                      2) Did they still charge an arm and a leg for new techs, or does the fact that they immediately trade around new ones make them cheaper to purchase?

                      3) Just how far ahead of you did they get in techs?

                      4) Did you use a start generated after installing 1.17f, or one of the older ones? If you used a good 1.17f start, could you please attach it?

                      5) Was there any noticeable change in AI aggressiveness after 1.17f?

                      Before even beginning, my thoughts are that being able to get substantial gpt payments was a major factor in our previous successes, allowing us to keep even in the tech race. We have now lost that leverage and even worse is the fact the the AI are even faster than before due to increased sharing of techs. Kind of a double whammy for OCC fans.

                      I will try out a totally new idea, as I wouldn't expect to improve upon what you have done, by retrying our previous methods of success.

                      Comment


                      • #41
                        I'd be very interested in what your ideas are, solo. Right now, I'm a bit stymied. I think with a couple of good luxuries to trade you might be able to keep the revenue coming, but losing gpt for techs is a real hardship.

                        To answer your questions:

                        1) Because I was Scientifc, I got my freebies in time to trade, but didn't get much for them, map + 100 or so gold, but that's about it. I don't think I ever researched a tech before anyone else.

                        2) Yes, they definitely charged me more than they would pay themselves.

                        3) I got so far behind in techs that the "catch-up" effect from the Great Library left me very little to trade. Under 1.16f, I was able to trade techs like Currency and Polytheism for handsome gains. No longer.

                        Also, I noticed that AI tech path goes immediately through Education once the human player gets the Great Library. In the past, I was able to get Gunpowder, Chivalry, and even sometimes Chemistry. This time, I only got Engineering.

                        Plus, when I did get Education (through GL), only one rival didn't have it and I got squat in a trade. Way different.

                        4) I used one start from 1.16 and one start from 1.17. I think my 117 start was tainted because I had the wrong download at first, so I definitely would not use it.

                        I'm back to the "mucking around with experiments" stage. Unless I get a whopper of a start, I think keeping even (even with the GL) will be difficult. I can't believe it's impossible, but 1.17 certainly made it harder.

                        Later.

                        - TT

                        Comment


                        • #42
                          TT,

                          I just finished a trial game using one of the 1.16 starts, and report many similar things happening, but there were a few significant differences, so I will summarize how my game went. I used the start (g2.zip in this thread), with an island setup on a standard map, but with only 4 civs, playing as the Greeks on my own island:

                          1) The first part of the game I built the Colossus and the Great Library, with an almost identical experience to yours with the latter wonder. After that, I decided to keep my own science at zero, and try to save gold to trade for techs. So instead of going for Copernicus and science wonders I built Sistine and tried, but failed to complete Shakespeare's. The only city improvements I bothered with were a granary, harbor, marketplace, bank and happiness ones, hoping to build up as much cash as possible. I also had some wine plus one iron resource to trade with.

                          2) During the period following Education, I did not have much trouble at all, keeping up in techs, and was able to trade for quite a few with just my luxuries and single source of iron. My city was only accumulating 70 or so gold per turn, sometimes going as high as 125 or so after good trades. Some typical trades:

                          iron,70g to Aztecs for Banking & Astronomy

                          wines to France for Gunpowder,11gpt

                          Here I thought I was picking up techs pretty cheaply when compared to 1.16 costs, but maybe part of the reason it was easy for me to keep up in this stage of the game may be because of the island setup and limited number of AI. The Germans were almost finished off by the French and Aztecs pretty early on, and then left alone with 2 cities for the rest of the game. So, for this part of the game, I accumulated about 4000 gold while lagging about 2 techs or so behind the Aztecs and French.

                          3) After trading for Industrialization for wines and 340g in 1070, I built a factory and used Suffrage to start pre-building Theory of Evolution. Trading was still lucrative, as I was able to pick up Replaceable Parts, Espionage, Scientific Method, plus some gems and spices for good measure, in exchange for just 80g and some iron! A little more trading and, two turns later I built ToE and became the tech leader getting Steel and Combustion as freebies. This was, no doubt, the high point of the game.

                          4) From here on out tech trading became more similar to what I was used to pre-patch. I was very much surprised to sell Steel to the Aztecs for a whopping 40gpt! Combustion went to the French for 27gpt and other goodies. Along with this pleasant surprise was a nasty one a little later when the AI began charging typical pre-patch amounts for techs they learned on the way to the Modern Age. It took some substantial cash trades to be able to enter the Moderrn Age at the same time as the AI. During this period I also used minimum research to help defray the costs of some techs. Typical trades here were for wine plus a few hundred gold for techs both AI knew.

                          5) Just at the end of the Industrial Age, it cost me 3000 cash to get radio from the French to boost me into the Modern Age first. My freebie of Ecology allowed me to get a good portion of that back. During the first part of the Modern Age, I kept pace, but no other resources appeared on my island. To make things worse, the way the AI were dispersed on the map did not provide any multiple copies of aluminum, rubber or uranium to trade for, so a SS win was looking very unlikely. I sent out some workers and a galleon to road up some of these for the Aztecs, but this just pissed them off and they attacked, took Athens, and the game was over. Had I access to more resources, I think I might have had a real chance in this game of building a SS first.


                          So, to conclude, I would say a start needs a good set of luxuries, plus access to one or more good resources in order to make a go of it. The Great Library is a must, but building up super science does not seem pay off like it used to. Being the first into new ages is another must, plus in this game I was able to gift a lot of tech to the backward, but scientific Germans, and take advantage of their new age freebies. Oddly enough, I think chances are better in 1.17 the bigger the maps get, just the reverse of 1.16. Just don't bother to compete in science, since techs come fast enough through trade. Let the bigger map slow down the AI tech rates closer to your own 40 turns/tech! I would say that at least one good strategic resource to trade with is another must.

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                          • #43
                            Anyone know if disabling all victories other than launch will make the OCC harder or easier? In other words with all other victories disabled, will the ai actually rush to build the launch? Or will it just act as usual, thus giving the player a further advantage?

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                            • #44
                              Never tried it, but probably harder. We usually turn off Diplomatic, Domination and Cultural in our games here, only leaving on Conquest and Space Race to resemble the situation in CivII, where OCC play originated.

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                              • #45
                                OCC Launch under 1.17f

                                I just had the good fortune to win an OCC Deity game on a standard map. The 1.17 patch is way harder than the 1.16 patch, but using solo's Great Library strategy, I managed to do fairly well.

                                Unfortunately, I accidentally deleted my log while doing hard drive maintenance, but I have attached my start position and the last save game. Hopefully, I can find a few minutes to rebuild my log from save games along the way.

                                In the meantime, here are the key points:

                                1) I played the Greeks. Start position had no luxuries, a bunch of plains, a good river, and four cattle.

                                2) I managed to build both Colossus and Great Library, plus the Science Wonders (Cope's, Newt's, and SETI).

                                3) The Great Library triggered a Golden Age. I had never seen this before in an OCC game. Since I was already at size 11 or 12, I was able to crank out the city improvements.

                                4) I spent most of the Middle Ages and Industrial Ages in "catch up" mode. Once the Great Library expired, I quickly fell *way* behind again in tech, but was able to research tech every 4 to 6 turns.

                                5) My rivals fought relentlessly with each other from the Industrial Ages on. By game's end, only the Romans and Iroquois remained and 1/4 of the board was empty.

                                6) I never received gold per turn for a tech until Rocketry which netted me a bunch, as did one other Modern tech (but I forget which).

                                7) I stole tech twice: Space Flight and Synthetic Fibers.

                                8) I built the Apollo Program in 1180AD, but didn't launch until 1784(!). I didn't have a ton of Science and my rivals were so embroiled in war that research was very slow. The 1180 Apollo, though, is quite encouraging; I might try replaying from that point to see if I can pull the launch date in (I attached that save game as well if anyone is interested).

                                That's about it. I feel good about this game, but see plenty of room for improvement. Talk to you all later.

                                - TT
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