Just finished looking at the replay and your log. Well done, Toe Truck! I was pretty sure someone could manage it with the start I provided, but not so soon! Congratulations!
Your game was very similar to mine, except for the fact that in my game the Romans were eliminated earlier, giving Egypt a headstart in beating the Germans and winning by domination.
I agree that fewer AI cities, as happens in smaller maps, is important. I also agree wholeheartedly with trading those freshly learned techs. Whenever I have held back the AI catch up too quickly and surge ahead. You have to keep them paying gold to slow them down. In addition, a big time war between 2 remaining AI civs has to slow their research, too, making this setup and game situation just right for OCC launch attempts. I may try this start again, just to see what happens.
Again, super game! Looking over your log has given me a few new ideas to try. Thanks!
Your game was very similar to mine, except for the fact that in my game the Romans were eliminated earlier, giving Egypt a headstart in beating the Germans and winning by domination.
I agree that fewer AI cities, as happens in smaller maps, is important. I also agree wholeheartedly with trading those freshly learned techs. Whenever I have held back the AI catch up too quickly and surge ahead. You have to keep them paying gold to slow them down. In addition, a big time war between 2 remaining AI civs has to slow their research, too, making this setup and game situation just right for OCC launch attempts. I may try this start again, just to see what happens.
Again, super game! Looking over your log has given me a few new ideas to try. Thanks!
Comment