I know... I am opening up a horrible can of worms... But I really have to ask which people have been finding most effective when dealing with the grow-like-the-plague AI.
Alas, I am at a loss and supplicate myself before the wisdom of the grizzled and knowing sages of Civ3...
Query:
[1] spacing grid as proposed by Velociryx:
Under the following grid layout, you'll find your empire to be VERY productive!!!
Key:
F = Forbidden Palace
P = Palace
_ = Nothing (space marker)
0 = City
0____0____0____0____0
0____0____0____0____0
0____F____0____P____0
0____0____0____0____0
0____0____0____0____0
[2] DeafHawk’s Triple-Ring Plan
Cities spaced rings around the capital.
-----
The first seems to be the most effective use of land in terms of space, and would allow one to churn our truly repulsive numbers of those cheap ancient era troops... but would take forever in building modern units or wonders.
The second is the type I generally favour, but has the problem as a player of being incredibly spread out in comparison to the AI - which leads me to wonder if DeafHawk's plan only bears fruit REALLY late in the game (when cities start hitting 20's and 30's) and is a detriment for the rest of the game (usage and increased corruption caused by bloated distances between cities.
Advice from the sages of Civ3? Perhaps a screen cap or two with accompanying explanation?
Note:
Sacrificial chicken escaped during initial attempt to scan. Subsequent beheding caused electrical fire in. Apologies. Will upgrade to the blood-proof "Electronic Gods Sacrificial Altar - Enterprise v1.54" as soon as it is released by high priest, "QA".
Alas, I am at a loss and supplicate myself before the wisdom of the grizzled and knowing sages of Civ3...
Query:
[1] spacing grid as proposed by Velociryx:
Under the following grid layout, you'll find your empire to be VERY productive!!!
Key:
F = Forbidden Palace
P = Palace
_ = Nothing (space marker)
0 = City
0____0____0____0____0
0____0____0____0____0
0____F____0____P____0
0____0____0____0____0
0____0____0____0____0
[2] DeafHawk’s Triple-Ring Plan
Cities spaced rings around the capital.
-----
The first seems to be the most effective use of land in terms of space, and would allow one to churn our truly repulsive numbers of those cheap ancient era troops... but would take forever in building modern units or wonders.
The second is the type I generally favour, but has the problem as a player of being incredibly spread out in comparison to the AI - which leads me to wonder if DeafHawk's plan only bears fruit REALLY late in the game (when cities start hitting 20's and 30's) and is a detriment for the rest of the game (usage and increased corruption caused by bloated distances between cities.
Advice from the sages of Civ3? Perhaps a screen cap or two with accompanying explanation?
Note:
Sacrificial chicken escaped during initial attempt to scan. Subsequent beheding caused electrical fire in. Apologies. Will upgrade to the blood-proof "Electronic Gods Sacrificial Altar - Enterprise v1.54" as soon as it is released by high priest, "QA".
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