Aeson,
The second threshold is at size 12. It works exactly the same as the one at size 6: you must have a hospital and a granary, then you grow the city to size 13 and build a worker. The city is reduced to size 12, but the foodbox is full, due to the change of size (4 food in a row at size 12, and 6 at size 13). After that first move, you build one settler/turn as long as you wish and the citysize remains 12.
I could name this 'La Fayette's size 12', but in fact it is exactly the same as what happens at size 6, so I keep the previous name:
'SIZE 6 = As many workers as you need'
(La Fayette, designer of the 'size 12' strategy
)
The second threshold is at size 12. It works exactly the same as the one at size 6: you must have a hospital and a granary, then you grow the city to size 13 and build a worker. The city is reduced to size 12, but the foodbox is full, due to the change of size (4 food in a row at size 12, and 6 at size 13). After that first move, you build one settler/turn as long as you wish and the citysize remains 12.
I could name this 'La Fayette's size 12', but in fact it is exactly the same as what happens at size 6, so I keep the previous name:
'SIZE 6 = As many workers as you need'

(La Fayette, designer of the 'size 12' strategy



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