I have played many civilizations thus far, and from my strategical viewpoint it seems, currently, that Persia is the best civilization in the game (yes, not the Iroqouis).
Now, here's the reasoning:
First, Persian special abilities. Those are Industrious&Scientifical. Industrial bonus has proved itself to be a real bonus in the Anicent times, when I can get along with less workers than the others, and thus produce more Settlers in the same amount of time. My free worker does very well, and I build less workers with Persia than with other civs, because I will still terraform whatever I need, and build the Settlers at size 3 or 4 cities.
Later in the game this bonus is less important, but the extra productivity is still nice. When I am Persian Democracy, my Workers run out of work to do on smaller islands.
Scientifical. My playing style is Scientifical (why Zakharov was by far my favorite in SMAC), and that makes me value this bonus a lot. But look, it's really that good. First of all, the cheap Libraries. Obviously, Writing and Literature are early game technologies, and I thus research them early enough. When I have my first cities in place and attent to matters other than building Settlers and Wokers, Library is the first thing I do. Temples are already in place usually, because I try to have the highest culture in the game, that does really improve results of my diplomatic sessions, and having a wide border is great, too. I always try to get the Great Library, it's possibly the most important wonder in the game. Great Library lets me get those technologies I decide to ignore for free, and in case I get unlucky with my research ambitions and start losing the speed at which I gain my technology, the Great Library will keep me on par with the others.
For the Persians, thusly, Education is a very interesting advance. If you got a bad day and somebody else beat you to the Great Library, get Education to make them forget that benefit. If you are owner of the Great Library, it will be a shame to part with it, but you probably lead the tech race by now and anyway rarely get a new technology. Now, put Universities in your cities.
By the time I get Education, I normally have the improvements like Temple, Library and Marketplace in my cities, so I then throw in another expansion and make defensive units. As soon as I get Education, each city that's not too busy starts making a University, and with the Scientifical ability even cities that are pretty slow will get the University in nice time, dramatically boosting your research output.
And finally, the Immortals. I am a peaceful player, but there are occasions when I want Ancient time wars. Once from my last game:
I was on a small continent, and to the very south of it there were the Zulu. A Jungle split us. As foreign ministry indicated, the Zulu were technologically backwards, and due to the Jungle spitting us they had a tough time expanding. Knowing that the Zulu are a blood-thirsty nation, I started making up Immortals, just in case of trouble. Later I realized that the Zulu are too busy trying to catch up with the others, they'll just have no time to attack me.
I hate sharing a continent with somebody when the continent is small, so I built more Immortals and soon declared war on the Zulus. Immortals went to their Impi, clashed and were victorious. I triggered a Golden Age because of that, and it lasted for a *very* long time, possibly it didn't end just because my Immortals kept defeating their Impi.
The only bad moment for me in that war was when I was ready to quit the Jungle and be where the Zulu began. They hid quite some Archers at their end of the Jungle, and killed several Immortals. But they had no Iron, I killed off their attack force the next turn, and anyway reinforcements were near. Thus, I crushed the Zulu.
Point is, there's absolutely no way Spearmen can compete with Immortals, the Immortal is just much superior. Greeks are in a better position here, with their Hoplites, though.
And Immortals remains a strong unit during the Middle Ages! There comes the Knight with speed and mobility, but it's pretty expensive. Then there's also Longbowman, with defense of only 1 and attack of a Knight, the Longbowman usually servers the role of a cheapened Knight, being built in cities unable to build Knights. But, I say, the Immortal does better than the Longbowman, most of the time! First, it's very cheap, second it has the same attack as Knights&Longbowmen, third, it has a better defense that the Longbowman and won't get beaten by a Spearmen usually.
The only bad situation, of course, is when you lack Iron during the Middle Ages. Then you have to rely only on Longbowman, but if you lack Iron in the Middle Ages, I strongly suggest you try to stay at peace and get some Iron through trade then.
Well, that's something about the Persians. I have some other strategy thoughts here, but am yet not posting them.
Now, here's the reasoning:
First, Persian special abilities. Those are Industrious&Scientifical. Industrial bonus has proved itself to be a real bonus in the Anicent times, when I can get along with less workers than the others, and thus produce more Settlers in the same amount of time. My free worker does very well, and I build less workers with Persia than with other civs, because I will still terraform whatever I need, and build the Settlers at size 3 or 4 cities.
Later in the game this bonus is less important, but the extra productivity is still nice. When I am Persian Democracy, my Workers run out of work to do on smaller islands.
Scientifical. My playing style is Scientifical (why Zakharov was by far my favorite in SMAC), and that makes me value this bonus a lot. But look, it's really that good. First of all, the cheap Libraries. Obviously, Writing and Literature are early game technologies, and I thus research them early enough. When I have my first cities in place and attent to matters other than building Settlers and Wokers, Library is the first thing I do. Temples are already in place usually, because I try to have the highest culture in the game, that does really improve results of my diplomatic sessions, and having a wide border is great, too. I always try to get the Great Library, it's possibly the most important wonder in the game. Great Library lets me get those technologies I decide to ignore for free, and in case I get unlucky with my research ambitions and start losing the speed at which I gain my technology, the Great Library will keep me on par with the others.
For the Persians, thusly, Education is a very interesting advance. If you got a bad day and somebody else beat you to the Great Library, get Education to make them forget that benefit. If you are owner of the Great Library, it will be a shame to part with it, but you probably lead the tech race by now and anyway rarely get a new technology. Now, put Universities in your cities.
By the time I get Education, I normally have the improvements like Temple, Library and Marketplace in my cities, so I then throw in another expansion and make defensive units. As soon as I get Education, each city that's not too busy starts making a University, and with the Scientifical ability even cities that are pretty slow will get the University in nice time, dramatically boosting your research output.
And finally, the Immortals. I am a peaceful player, but there are occasions when I want Ancient time wars. Once from my last game:
I was on a small continent, and to the very south of it there were the Zulu. A Jungle split us. As foreign ministry indicated, the Zulu were technologically backwards, and due to the Jungle spitting us they had a tough time expanding. Knowing that the Zulu are a blood-thirsty nation, I started making up Immortals, just in case of trouble. Later I realized that the Zulu are too busy trying to catch up with the others, they'll just have no time to attack me.
I hate sharing a continent with somebody when the continent is small, so I built more Immortals and soon declared war on the Zulus. Immortals went to their Impi, clashed and were victorious. I triggered a Golden Age because of that, and it lasted for a *very* long time, possibly it didn't end just because my Immortals kept defeating their Impi.
The only bad moment for me in that war was when I was ready to quit the Jungle and be where the Zulu began. They hid quite some Archers at their end of the Jungle, and killed several Immortals. But they had no Iron, I killed off their attack force the next turn, and anyway reinforcements were near. Thus, I crushed the Zulu.
Point is, there's absolutely no way Spearmen can compete with Immortals, the Immortal is just much superior. Greeks are in a better position here, with their Hoplites, though.
And Immortals remains a strong unit during the Middle Ages! There comes the Knight with speed and mobility, but it's pretty expensive. Then there's also Longbowman, with defense of only 1 and attack of a Knight, the Longbowman usually servers the role of a cheapened Knight, being built in cities unable to build Knights. But, I say, the Immortal does better than the Longbowman, most of the time! First, it's very cheap, second it has the same attack as Knights&Longbowmen, third, it has a better defense that the Longbowman and won't get beaten by a Spearmen usually.
The only bad situation, of course, is when you lack Iron during the Middle Ages. Then you have to rely only on Longbowman, but if you lack Iron in the Middle Ages, I strongly suggest you try to stay at peace and get some Iron through trade then.
Well, that's something about the Persians. I have some other strategy thoughts here, but am yet not posting them.
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