I have to confess that I'm a bit of a pacifist turtle in these types of games. I keep my head down, farm my patch of ground until I get a technological lead, and then expand and conquer the world. So I come to CIV III with my own set of biases, but with that said ...
I've been playing some with military conquest as my goal and I'm having to rethink my initial assumptions. Specifically, I've sort of come to the conclusion that *conquest* doesn't work. I don't mean a military win doesn't work, I mean that *razing* is the way to go.
1) I can realistically only use about 20% of the map. After that, cities are so far away from my palace or forbidden palace that they're utterly useless as anything except pop-rush farms and I think pop rushing is sort of tedious.
2) Taking big cities from an enemy is bloody hard b/c of the resistance factor. Through experimentation, I've found that if I keep one non bombard/non air unit in the city per population point I can prevent the city reverting. Still, thats 25 modern armor in a lot of cases. Do you know what else I could be doing with 25 modern armor?
3) If a city is going to be useless anyway, and its going to cost me 25 modern armor for 3 turns to whip it into shape, why take it? I can just raze it and take 5 cities the next turn with my armor and raze them too.
It just seems to me that CIV III makes conquest per se difficult because of the culture reversion thing, and pretty useless because of the crazy way corruption ramps up. So why fight the tide? Burn everything to the ground. Its faster, and its not like you lose out on the production you might have gotten from the city anyway.
Oh, one other comment.
I *love* the religious trait. I can play peace in democracy all the time and drop to communisim whenever I'm in a way without a serious produciton hit. This is way more useful than militaristic in my opinion.
I've been playing some with military conquest as my goal and I'm having to rethink my initial assumptions. Specifically, I've sort of come to the conclusion that *conquest* doesn't work. I don't mean a military win doesn't work, I mean that *razing* is the way to go.
1) I can realistically only use about 20% of the map. After that, cities are so far away from my palace or forbidden palace that they're utterly useless as anything except pop-rush farms and I think pop rushing is sort of tedious.
2) Taking big cities from an enemy is bloody hard b/c of the resistance factor. Through experimentation, I've found that if I keep one non bombard/non air unit in the city per population point I can prevent the city reverting. Still, thats 25 modern armor in a lot of cases. Do you know what else I could be doing with 25 modern armor?
3) If a city is going to be useless anyway, and its going to cost me 25 modern armor for 3 turns to whip it into shape, why take it? I can just raze it and take 5 cities the next turn with my armor and raze them too.
It just seems to me that CIV III makes conquest per se difficult because of the culture reversion thing, and pretty useless because of the crazy way corruption ramps up. So why fight the tide? Burn everything to the ground. Its faster, and its not like you lose out on the production you might have gotten from the city anyway.
Oh, one other comment.
I *love* the religious trait. I can play peace in democracy all the time and drop to communisim whenever I'm in a way without a serious produciton hit. This is way more useful than militaristic in my opinion.
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