There seem to be two possible scenarios when playing civIII:
1) Play on an easy level (Monarch or below). You can pretty much do anything you want, have 'fun', build all the wonders yourself, maintain a huge tech lead, and win without micro-managing too much. You have an unbeatable edge by the middle Medieval Age at the latest (sometimes as early as the late Ancient Age). No Modern units are useful, as you can conquer the entire world before the beginning of the Industrial Age.
2) Play on a "difficult" level (Emperor or Deity). You start off in a _huge_ hole, launch an early military campaign to catch up in tech, generate some cash flow, and expand your empire. You build almost no wonders at all. You spend the whole game behind in tech and production until your second military campaign where you seize a large enough empire to compete with the AI bonuses, at which point you have an unbeatable lead. Generally the Railroad is the key to success in your second military campaign, and also the key to increasing production enough to hold the tech lead from then on. Few Modern units are useful because the fighting is all over with Bombers and Tanks.
The problem I'm having is that the period of meaningful struggle in the game (not always military struggle) is very short. It takes weeks to play a full game on a standard map, and only a few hours have any sort of "equal competition" between you and the AI. You can delay the period of equal competition by playing on more difficult levels, but you can't extend the _duration_ of that period.
Because this game is very momentum-based, once you get an edge the game is all over except for tedious waiting and pointless improvements, or equally tedious global warfare (made tedious because the outcome is undeniable from the beginning).
For those of you who can regularly beat Deity, is there anything you can think of in terms of game settings, civ choice, map size, play style, etc... that would prolong the period of meaningful conflict?
I don't want to handicap myself _during_ the game, I want to play as well as I can and still have the game linger on (meaningfully). I don't mind starting with a disadvantage, but the production penalties associated with the higher difficulty settings don't really change this aspect of the game. One way that the later game might be interesting is if the AI were more aggressive in their attempts to knock off the #1 civ. If they all ganged up on you when you started to take the lead, that would create an counter-balance to the momentum that comes with having the largest, most productive empire. Unfortunately, we can't change the AI too much.
Any ideas from quality players would be greatly appreciated!
1) Play on an easy level (Monarch or below). You can pretty much do anything you want, have 'fun', build all the wonders yourself, maintain a huge tech lead, and win without micro-managing too much. You have an unbeatable edge by the middle Medieval Age at the latest (sometimes as early as the late Ancient Age). No Modern units are useful, as you can conquer the entire world before the beginning of the Industrial Age.
2) Play on a "difficult" level (Emperor or Deity). You start off in a _huge_ hole, launch an early military campaign to catch up in tech, generate some cash flow, and expand your empire. You build almost no wonders at all. You spend the whole game behind in tech and production until your second military campaign where you seize a large enough empire to compete with the AI bonuses, at which point you have an unbeatable lead. Generally the Railroad is the key to success in your second military campaign, and also the key to increasing production enough to hold the tech lead from then on. Few Modern units are useful because the fighting is all over with Bombers and Tanks.
The problem I'm having is that the period of meaningful struggle in the game (not always military struggle) is very short. It takes weeks to play a full game on a standard map, and only a few hours have any sort of "equal competition" between you and the AI. You can delay the period of equal competition by playing on more difficult levels, but you can't extend the _duration_ of that period.
Because this game is very momentum-based, once you get an edge the game is all over except for tedious waiting and pointless improvements, or equally tedious global warfare (made tedious because the outcome is undeniable from the beginning).
For those of you who can regularly beat Deity, is there anything you can think of in terms of game settings, civ choice, map size, play style, etc... that would prolong the period of meaningful conflict?
I don't want to handicap myself _during_ the game, I want to play as well as I can and still have the game linger on (meaningfully). I don't mind starting with a disadvantage, but the production penalties associated with the higher difficulty settings don't really change this aspect of the game. One way that the later game might be interesting is if the AI were more aggressive in their attempts to knock off the #1 civ. If they all ganged up on you when you started to take the lead, that would create an counter-balance to the momentum that comes with having the largest, most productive empire. Unfortunately, we can't change the AI too much.
Any ideas from quality players would be greatly appreciated!
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