Originally posted by vmxa1
[snip] I suspect that you could handle 15-20 workers if you can take the pain.
[snip] I suspect that you could handle 15-20 workers if you can take the pain.
Of course, the more militaristic you choose to play, the less important it is to have a well-developed empire, but then you have to worry about moving around 100s of military units. I guess there's just no escaping the late-game tedium...
Full Disclosure:
I'm a massive micro-manager. I change the science slider to eek out extra gold on the turn before an advance, I move citizens to balance production/growth rates so that units or improvements are produced exactly when needed. I move citizens to avoid wasting production on the turn a unit is to be produced. I renegotiate deals exactly on the 20th turn before the AI has a chance to complain about or cancel them. I make workers work in groups so that after one turn the city gets benefit, and then the workers move to the next square (instead of spreading them out and waiting 'till they're all done). I buy smaller units so that when I switch to the real unit I want then the remaining production is provided by the city in the same turn. You get the idea...
Interestingly, almost all of these things could be avoided if Firaxis just wrote a little code to make them unnecesary. They can almost all be accomplished without any input or effort from the player and it would be _really_ nice to rely on the computer to manage "computer-like" things such as not wasting beakers or shields on the last turn or grouping workers enough to get the job done in one turn. Oh well, I guess Firaxis feels it would have been nice if they could finish the game before it was shipped, too...
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