A little bit about the Americans and the Greeks.
First a question about leaders.
Is it possible to get a new leader when you already have one? When one is already sleeping at your capital for example.
This may be answered already by someone in some thread but then I have missed it. I have always used up my leaders as soon as get them when I am at war because I suspected you can not get another leader before the one you have is used.
I hope I am wrong.
Grateful for an answer to this.
Moving on. I played the Americans recently and found out that they are pretty amazing if you combine their two traits
( Expansionist and Industrious ) .
Most Expansionist Civilizations if any ( I can't remember ) do not have Industrious as a trait.
What I did was that I used my first worker to build mines around my first city,just two or three and on grassland with shields and on a cow. Since those Industrious workers build so fast I got the benefit from the mines quickly and was able to finish my granary as first build in my town without losing to much of expansion to the AI. Because when the granary is complete and since the city already got mines around it. It becomes a settler factory with speed. Quickly gaining up any lost grounds.
However this may depend if you start on a island or not.
If you start on a continent with several AI's you will be able to benefit most from this.
As speed is the essence of gameplay in the early start the Americans are able to box in their rivals quickly.
They are however weak military in the ancient times so you need to try and stay friends with all. Maybe its just still random but it feels like the AI's are more aggressive after the 116f patch.
One good thing that came with the patch is that if you are into the war in modern times, I can tell you those F-15's just rocks.
Just would like to add a note about the Greeks as well, I played them a couple of days ago and their special unit The Hop's
(I know,I can't remember the whole name ). At the game I had a medium empire compared to the most of the AI's but was able to harass and dominate the ancient era. All thanks to alot of pillaging and harrassing. The computer will quickly want to sign peace with you when his capital drops from pop 12 to pop 3 from pillaging. And they ain't very happy about attacking a unit or several with a defense of 3 standing in hills,forest,mountains etc.
Most of the time the computer did not even try to attack since he knew he would lose 4 - 5 units against 1.
As always, thanks to all who keeps posting great ideas.
First a question about leaders.
Is it possible to get a new leader when you already have one? When one is already sleeping at your capital for example.
This may be answered already by someone in some thread but then I have missed it. I have always used up my leaders as soon as get them when I am at war because I suspected you can not get another leader before the one you have is used.
I hope I am wrong.
Grateful for an answer to this.
Moving on. I played the Americans recently and found out that they are pretty amazing if you combine their two traits
( Expansionist and Industrious ) .
Most Expansionist Civilizations if any ( I can't remember ) do not have Industrious as a trait.
What I did was that I used my first worker to build mines around my first city,just two or three and on grassland with shields and on a cow. Since those Industrious workers build so fast I got the benefit from the mines quickly and was able to finish my granary as first build in my town without losing to much of expansion to the AI. Because when the granary is complete and since the city already got mines around it. It becomes a settler factory with speed. Quickly gaining up any lost grounds.
However this may depend if you start on a island or not.
If you start on a continent with several AI's you will be able to benefit most from this.
As speed is the essence of gameplay in the early start the Americans are able to box in their rivals quickly.
They are however weak military in the ancient times so you need to try and stay friends with all. Maybe its just still random but it feels like the AI's are more aggressive after the 116f patch.
One good thing that came with the patch is that if you are into the war in modern times, I can tell you those F-15's just rocks.
Just would like to add a note about the Greeks as well, I played them a couple of days ago and their special unit The Hop's
(I know,I can't remember the whole name ). At the game I had a medium empire compared to the most of the AI's but was able to harass and dominate the ancient era. All thanks to alot of pillaging and harrassing. The computer will quickly want to sign peace with you when his capital drops from pop 12 to pop 3 from pillaging. And they ain't very happy about attacking a unit or several with a defense of 3 standing in hills,forest,mountains etc.
Most of the time the computer did not even try to attack since he knew he would lose 4 - 5 units against 1.
As always, thanks to all who keeps posting great ideas.
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