I had this happen to me recently and wonder whether anyone else has seen this.
A naval vessel of mine, either a destroyer or battleship, was on auto-pilot making its way on a pre-planned route. As I watched the automoves take place, I was horrified to see a battle between that surface ship and a hidden Zulu submarine. Apparently the automove forced the piece into the same tile as the offending cigar boat. This auto-battle ended with the Zulu sub sinking off the coast of one of my overseas territories.
That was a costly victory. My American Democracy was at peace with the Zulus for the entire game. In that move, I saw a luxury trade agreement or two cut short, which later threw some cities into civil disorder, followed by a declaration of war by the Zulus. A Zulu-instigated trade embargo or two was declared a turn later. All of this happened over an unfortunate mishap with that damned submarine!
I thought of reverting to an autosaved game and preventing this from happening. But then thought I should just live with it, since each turn for me takes quite some time when you're playing a huge map with fifteen AI players (I'm playing with an 800 MHz processor and it's still a dog!). Who knows, maybe this unlucky turn would present some opportunities I hadn't thought of because of the Zulu peace treaty.
Eventually I pounded the Zulus enough that they sued for peace and I was none the worse for wear, except for the lost trade agreements. But it could have been much worse if I had not been in such a good military and economic position.
Anyone else out there have this happen to them?
A naval vessel of mine, either a destroyer or battleship, was on auto-pilot making its way on a pre-planned route. As I watched the automoves take place, I was horrified to see a battle between that surface ship and a hidden Zulu submarine. Apparently the automove forced the piece into the same tile as the offending cigar boat. This auto-battle ended with the Zulu sub sinking off the coast of one of my overseas territories.
That was a costly victory. My American Democracy was at peace with the Zulus for the entire game. In that move, I saw a luxury trade agreement or two cut short, which later threw some cities into civil disorder, followed by a declaration of war by the Zulus. A Zulu-instigated trade embargo or two was declared a turn later. All of this happened over an unfortunate mishap with that damned submarine!
I thought of reverting to an autosaved game and preventing this from happening. But then thought I should just live with it, since each turn for me takes quite some time when you're playing a huge map with fifteen AI players (I'm playing with an 800 MHz processor and it's still a dog!). Who knows, maybe this unlucky turn would present some opportunities I hadn't thought of because of the Zulu peace treaty.
Eventually I pounded the Zulus enough that they sued for peace and I was none the worse for wear, except for the lost trade agreements. But it could have been much worse if I had not been in such a good military and economic position.
Anyone else out there have this happen to them?
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