As everyone must have figured out, the rate of growth of population under Depotism can now be translated into immense power via rush build.
If we can build a pop point per turn, it can be sacrificed for construction purposes and troops building.
I think this truly makes depotism powerful as a government mode (until they fix corruption).
With the objective of maximizing pop growth and thus power increase, I invariably always turn my capital into a worker factory when playing at the Deity level. And later in the game, I always maintain a ratio of 1 worker factory to 2 genuine towns. (I also maintain a ratio of 1 horseman factory to 4 genuine town. But I shall defer the discussion of horseman facotry to later.)
What exactly is a worker factory? It is a town that is capable of producing 1 worker per turn, EVERY turn. The beauty of the worker factory is that it is self-sustaining and easy to set up.
Here's what you need: a town by a river and which possess a granary.
Just grow your town till it is size 7. Make sure it has a granary prior to being size 7. Then, set it to make worker. At this point, you should have improved the land around the town so that it can produce 10 shields per turn with 6 workers and there should be no deficit of food.
When the town makes a worker on the next turn, you will notice that the pop drops to 6. But, that's okay. If you look in the granary, you will notice that it is full. Which means that it will grow by 1 pop on the next turn. But, if you leave it in the worker mode, the 7th pop will not appear but a worker will appear instead on the next turn. And amazingly, the granary will remain full. The cycle is sustainable!
This steady stream of worker can be transported to another town for rush building purposes.
A second elegant point of this worker town is that because you never exploit rush building in the town. There is no oppression misery, so you can easily transform it into a big city later.
This strategy can also be implemented as a way to grow big city. Just make a worker town and crank out all the workers. In 6 turns, you will have enough workers in the bank to instantly transform the town into a size 12 city. Whichever way you look at it, it sure beats growing towns the old fashion way.
If we can build a pop point per turn, it can be sacrificed for construction purposes and troops building.
I think this truly makes depotism powerful as a government mode (until they fix corruption).
With the objective of maximizing pop growth and thus power increase, I invariably always turn my capital into a worker factory when playing at the Deity level. And later in the game, I always maintain a ratio of 1 worker factory to 2 genuine towns. (I also maintain a ratio of 1 horseman factory to 4 genuine town. But I shall defer the discussion of horseman facotry to later.)
What exactly is a worker factory? It is a town that is capable of producing 1 worker per turn, EVERY turn. The beauty of the worker factory is that it is self-sustaining and easy to set up.
Here's what you need: a town by a river and which possess a granary.
Just grow your town till it is size 7. Make sure it has a granary prior to being size 7. Then, set it to make worker. At this point, you should have improved the land around the town so that it can produce 10 shields per turn with 6 workers and there should be no deficit of food.
When the town makes a worker on the next turn, you will notice that the pop drops to 6. But, that's okay. If you look in the granary, you will notice that it is full. Which means that it will grow by 1 pop on the next turn. But, if you leave it in the worker mode, the 7th pop will not appear but a worker will appear instead on the next turn. And amazingly, the granary will remain full. The cycle is sustainable!
This steady stream of worker can be transported to another town for rush building purposes.
A second elegant point of this worker town is that because you never exploit rush building in the town. There is no oppression misery, so you can easily transform it into a big city later.
This strategy can also be implemented as a way to grow big city. Just make a worker town and crank out all the workers. In 6 turns, you will have enough workers in the bank to instantly transform the town into a size 12 city. Whichever way you look at it, it sure beats growing towns the old fashion way.
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