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  • the leader generator

    I haven't tried this but i don't see why it wouldn't work.

    With my army i had, my veteren swordsman went to elite status after a battle. .

    what would happen if the entire army were elite units?

    you wouldn't have to worry about losing the unit (its a army that can withdraw). and they have a great chance of winning battles (at least one of the units does). and if its elite - you have a reasonable chance of generating a leader.

    anyone had this happen to them?

    it'd be an interesting approachat least

  • #2
    Well, since you can't change the units once they are in the army, I wouldn't expect that you would get new leaders from units inside an army.

    Has anyone witnessed a leader popping out of an army? I would think it is counter-intuitive to the nature of the army. That is, it's already got a leader, so why would another be created from it? Leaders are intended to represent the generals that rise above during a conflict.

    - ICMB

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    • #3
      Havenf, are you saying a unit inside an army got promoted? I've been told (on these forums) that units in the army don't change status (reg to vet, e.g.), can't be upgraded (e.g., rifleman to infantry), can't be removed, and can only be added to if one builds the pentagon. Has that been your experience as well? If all this is true, then an army should be composed of elite units, if you bother to build one. This gives the army more hit points.
      No matter where you go, there you are. - Buckaroo Banzai
      "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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      • #4
        units inside an army can be promoted (i.e from conscript to elite) if they win a battle. Whichever unit inside your army that destroys the enemy will be the one awarded the promotion.

        And having a leader appear from an army is very posible I think. Since the fighting is done on a per unit basis, hence the promotions.

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        • #5
          Yeppers

          Yes, units inside an Army can be promoted, but not upgraded. Nor by default can you remove units from an army. This can be changed by giving the Army the 'unload' function in the editor. It was the first of the changes that I made.
          Making the Civ-world a better place (and working up to King) one post at a time....

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          • #6
            You can change the units in an army, you just have to move back to the city where the army was made! i think? Come on, i read that somewhere.
            "$PLAYER0, the troops bumbling about near $CITY3 are stealing our women and annoying our chikens. Remove them, please." -- my diplomacy.txt

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            • #7
              i dont' think so.... i can't make that option work
              Boston Red Sox are 2004 World Series Champions!

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              • #8
                so does it work

                so - assuming you can't change units (unless edited)
                and they're all elite (more hp)
                and they battle on a one-one basis

                then there should be leaders generated from inside the army (which i think does make sence cause leader do come from wars and within a larger army)

                has anyone got a leader in this manner?

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                • #9
                  I've never gotten a leader from an army, but then I haven't used armies for fighting very much; I'm very fastidious with them, because they're expensive to replace.

                  I do notice a trend to end up with an army with one elite unit, the rest vets. This is because the elite unit tends to do all the fighting. If you want an all-elite army, it's easier to make elites separately and then load them. This is a good way to use your elite units, if you don't want to upgrade them to vets or regs.

                  You can unload a unit from an army, provided that army hasn't left the city in which you starting loading it with units.

                  This means you can build an army in Philly, load a warrior into it, then unload the warrior. You could then load two archers and a swordsman into it, then unload all three. I know from experience that you can build an army in Philly, then move it unitless to Dayton, and load it there.

                  I do know that when you build the Pentagon, all the previously existing armies you had up until then can suddenly be loaded with one more unit, even if they've been running around killing things. You merely need to move that army into one of your cities and load it. It may be possible to unload that unit and stick in a different one before you've left that city.

                  The general rule seems to be: once your filled army leaves a city, its inventory is locked. Again, there's the Pentagon exception. Other things I'd like to try:

                  - Build an army in Philly, load it with one unit, move it to Dayton, load it with another unit, see if you can unload unit #2.

                  - Build and load an army, fight with it until one of its units dies, but not all of them (you'd have to get a bit lucky here), see if you can load a new unit into the army to replace the defeated one.
                  gamma, aka BuddyPharaoh

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                  • #10
                    Originally posted by gamma
                    - Build and load an army, fight with it until one of its units dies, but not all of them (you'd have to get a bit lucky here), see if you can load a new unit into the army to replace the defeated one.
                    I am not sure but I think that as long as army has even one HP all units in it are alive, so you always lose whole army, never just part of it.


                    EDIT:

                    Apparently I was wrong and you can lose part of army.

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                    • #11
                      How can you lose part of an army? I thought that was the whole point....

                      I've noticed that veteran tanks that attack twice in one turn (and win) just about always become elite. Granted, this was as the Chinese, but I wonder if there's something there.

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                      • #12
                        in relation to the other post on armies

                        2 potential uses

                        1) the leader generator - get more leaders using the army

                        2) Defense
                        You put an army of 3 pikemen (say) in a city behind walls with barraks - ouch

                        if you don't take the army in the first turn - it heals back in the next turn - basically people are gonna spend a lot of units to take out this unit (or army vs. army)

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                        • #13
                          I once faced an army of tanks fortified in a town with barracks. It's actually not that bad. I simply brought in my 40 artillery units and hammered away. A fortified tank army with one hit point is no different than a single fortified tank with one hit point. Chances are one of the artillery barrages will hit the barracks anyway, and stunt the healing process.

                          Forty artillery bombardments often won't bring a full-strength army down to 1 hit point, for that matter. But that's okay as long as you then attack with YOUR full-strength army...
                          gamma, aka BuddyPharaoh

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                          • #14
                            How often do people actually get a leader? I've had pretty bad luck in that respect. Mind you, I don't constantly fight wars, but every game I fight some wars, sometimes extensively, and I've only had one leader in my entire Civ3 career of about a week and half.

                            So, how do I get a stupid leader???? I want those free wonders!!!!

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                            • #15
                              How often do people actually get a leader? I've had pretty bad luck in that respect. Mind you, I don't constantly fight wars, but every game I fight some wars, sometimes extensively, and I've only had one leader in my entire Civ3 career of about a week and half.
                              I had one game where I got, through modern times, three leaders. First one was used to form an army. Other two were used to rush my Forbidden Palace and later the Cure for Cancer, mainly because I was in the middle of a major war (one of those marvelous MPP WWI chain reaction things), still in Democracy, and could use the extra happy citizen.

                              Even if you've got the Epic Myth, the odds are long against a leader showing up. An elite unit has to win a battle, and elsewhere I've seen that even then the odds are 1 in 16 that a leader will be produced.
                              Gary Frazier
                              Civ Freak from way back

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