You have to go the minimalist route. Build a consensus and ban only the worst exploits.
The only two things I can off the top of my head come up with are the money cheat and turn reloading. This would be for comparative SP games.
Multiplayer is going to be a huge problem. Lets say you are in a game with 4 humans and 4 AI. You happen to be the lucky guy that moves immediately after the AI. You then get the first crack at buying new tech from one and selling to the other AI. You then get to see what resources that have suddenly been revealed by the new tech. You get to exploit your position in the movement order. You get to set up MPP and Military Alliances before the others do. This can get messy.
I don't even know the turn order yet. Has anyone got that pegged yet.
I have a headache just thinking about this.
The only two things I can off the top of my head come up with are the money cheat and turn reloading. This would be for comparative SP games.
Multiplayer is going to be a huge problem. Lets say you are in a game with 4 humans and 4 AI. You happen to be the lucky guy that moves immediately after the AI. You then get the first crack at buying new tech from one and selling to the other AI. You then get to see what resources that have suddenly been revealed by the new tech. You get to exploit your position in the movement order. You get to set up MPP and Military Alliances before the others do. This can get messy.
I don't even know the turn order yet. Has anyone got that pegged yet.
I have a headache just thinking about this.
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