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  • Commercial Question

    I haven't seen this addressed elsewhere in the forums..


    How much effect does 'commercial' have on corruption? Is it a significant/noticeable amount? Anyone have a working formula for how it works?
    "Power doesn't corrupt; it merely attracts the corruptable"

  • #2
    I don't know exactly how good it is, but it seems to me to be as big of a help with corruption as a courthouse, maybe a little be more(but not a lot more).

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    • #3
      In my experience, it seems to help more with the number of cities corruption factor than with the distance corruption factor. Actually, it seems that the corruption is capped in that regard. Near the end, as cities grow, the corruption seems to remain fixed (constant), while the uncorrupted assets increase. That's with the French, anyway.
      "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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      • #4
        I noticed a big diference in the commercial trait. I don't even play non-commercial civs much at all.

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        • #5
          Originally posted by DK36
          I noticed a big diference in the commercial trait. I don't even play non-commercial civs much at all.
          "Big" is very hard to quantify. Could use a little help here. Do far out cities have more than one coin/shield without courthouse? Do interior cities produce more on the core city square than the regular amount? What made you switch from non-commercial to commercisl, thus giving up cheap cultural and/or scientific buildings, cheap units, faster workers, scouts, or whatever?
          No matter where you go, there you are. - Buckaroo Banzai
          "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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          • #6
            Well for the french, faster workers(industrial) and reduced corruption(commercial) are a really powerful combination, since your workers can develop your land faster and that is in turn hurt less by corruption. This benefits producing all your buildings. I find the french to be a builders civ early on and very good for later war(late mideival/early industrial on) when most of the special units of ancient times begin to become obselete.

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            • #7
              Originally posted by barefootbadass
              Well for the french, faster workers(industrial) and reduced corruption(commercial) are a really powerful combination, since your workers can develop your land faster and that is in turn hurt less by corruption. This benefits producing all your buildings. I find the french to be a builders civ early on and very good for later war(late mideival/early industrial on) when most of the special units of ancient times begin to become obselete.
              And don't forget their awesome SU: the Musketeer!

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              • #8
                Originally posted by Grim Legacy
                And don't forget their awesome SU: the Musketeer!
                Eh? Musketeers suck... Musketmen with +1 attack, who the hell attacks with musketmen anyway? Otherwise French are great though... not as good at the beginning as Americans or Persians, but excellent later on.

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                • #9
                  Originally posted by Gholam

                  Eh? Musketeers suck... Musketmen with +1 attack, who the hell attacks with musketmen anyway? .
                  Notice the , that means that he's kidding.
                  It's candy. Surely there are more important things the NAACP could be boycotting. If the candy were shaped like a burning cross or a black man made of regular chocolate being dragged behind a truck made of white chocolate I could understand the outrage and would share it. - Drosedars

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                  • #10
                    Sorry, I can't give you an exact number, but it is quite noticable. My theory is that it is 1 "contour" less. My theory is that corruptions spreads in contours from your capitol. So the corruption increases in levels as a city is further away. Not sure about the distance for every contour or even if they are equidistant from each other, but seems to me like that's what's happening.

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                    • #11
                      Thanks for the replies...

                      I'm thinking it is something like DK36 has mentioned, I guess I'm just expecting it to do a little more since size 12 cities with courthouses more then ~1/2 the map height away from the capital on a standard size map still only produce 1/1 even with commercial. as fro closer to my palace(s) it's been hard to notice may last few games due to city distribution.

                      If anyone comes up with anything sure, plz let us know
                      "Power doesn't corrupt; it merely attracts the corruptable"

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                      • #12
                        This game is so funny... in SMAC we knew formulas for basically everything, in this game everything is obscured in the fog of "user friendliness"

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                        • #13
                          i guess that the musketeer can be good because you can defend your cities and counterattack stacked enemy troops... provided that they didn't bring some defenders with them...

                          MaSsConFUsi0n

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                          • #14
                            Originally posted by Gholam

                            Otherwise French are great though...
                            But they're pink though!
                            If the voices in my head paid rent, I'd be a very rich man

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