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really funny really great really really

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  • #16
    Originally posted by Archer
    people i implied this as a last resort i think i did anyways im not playing like that and i use it only as a last resort but still it was funny

    I hate to criticise another poster's writing style, but this time I have to say it:

    Sentences please!

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    • #17
      Maybe some of you haven't noticed but that the computer actually cheats, and it cheats bad. I hate it when they use pathetic cheating methods to compensate for a lousy AI. For those who have not tried Deity level, and who have not actually been beaten to crap, they will not be able to understand how I feel.

      Perhaps some people will insist that by beating the game on Deity level with cheating methods, I have not accomplished much. But who says I was trying to accomplish anything in the first place? I do play the game on lower levels, and I do beat the computer with pure strategic and tactical planning. That is where I derive my satisfaction and sense of achievement from. Beating the game on Deity level is purely an open show of displaying my comtempt and anger for the lousy AI.

      By the way, has anyone seen how the AI uses bombers in Deity level?? I assure you, it's a sight to behold. If they wanted to create a game with so many bugs, I tentatively suggest that they call it:

      SID MEIER'S "A BUG'S LIFE"

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      • #18
        Originally posted by Gholam
        Actually, that one is not a bug - you hit the limit of what AI can *possibly* pay.
        D'Oh! It *is* a bug: I was the one paying the money!! The AI would 'almost' like to receive 4G/t, but when I increased the sum, they would 'never do that'. And I had enough income, yes.

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        • #19
          It must be suspecting the treachery if you offer him too large sum
          per turn. Especially for tech - if you offer some "ridiculous" sum, it`ll reject, cause it has a healthy suspition, that you`ll take the tech, and declare war, thus avoiding the payment

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          • #20
            Originally posted by G.A
            It must be suspecting the treachery if you offer him too large sum
            per turn. Especially for tech - if you offer some "ridiculous" sum, it`ll reject, cause it has a healthy suspition, that you`ll take the tech, and declare war, thus avoiding the payment
            I would suggest that, once you've EVER broken a treaty, the AI should never accept "gold per turn" from you in any deal.

            Even without abusing it, having the AIs finance your research still makes the game too easy.
            "Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."

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            • #21
              meh

              I fail to see how utilizing a game function is cheating. There is purism and their is blatant foolishness/obsession.
              gNigma. Sex, lies, and politics.

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              • #22
                Thanks! Good to know at least one cheat

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                • #23
                  Originally posted by Fei
                  Maybe some of you haven't noticed but that the computer actually cheats, and it cheats bad. I hate it when they use pathetic cheating methods to compensate for a lousy AI.
                  SID MEIER'S "A BUG'S LIFE"
                  So does that mean you cheat by using NI (Natural Intelligence). You have a brain, the computer has a list of instructions. Would you rather they gave it the best instructions and no other advantages at higher levels?
                  Yours in gaming,
                  ~Luc

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                  • #24
                    Originally posted by Grim Legacy


                    D'Oh! It *is* a bug: I was the one paying the money!! The AI would 'almost' like to receive 4G/t, but when I increased the sum, they would 'never do that'. And I had enough income, yes.
                    This has happened to me as well - It isn't a bug. It happens when I up the offer to something I can't afford (i.e. the deal would push me into negative income) - Presumably the AI doesn't believe you will make enough effort to up your income to pay him, and so assumes if he accepts such an offer he won't get his money. A bit like me walking into a car dealers and offering them 40,000 dollars for a 20,000 dollar car if I can pay for it a thousand dollars a week - The car dealer knows I won't be able to afford it, so even though I am offering him more than the car is worth he won't bite.

                    P.S. It could also be a safeguard against the cheating of offering more than you can afford and then declaring war to avoid the deal. If the offer is more than you can afford it's assumed you are just offering an excess amount to get what you want with no intention of paying. The fact you can do that with higher numbers doesn't mean there isn't a safeguard in place, it just means it doesn't expect large numbers.

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                    • #25
                      Re: meh

                      Originally posted by Apostle 83
                      I fail to see how utilizing a game function is cheating. There is purism and their is blatant foolishness/obsession.
                      In most cases getting per turn income is fine and within the scope of how that part of negotiations is supposed to work.
                      However, if I understand this 9999999999 gold per turn thing, it is clearly exceeding the limits of integers in the programming language and/or the code cannot handle these situations. It is a bug and cheating to use it and will sap any challenge or fun out of the game if you use it.

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                      • #26
                        Re: meh

                        Originally posted by Apostle 83
                        I fail to see how utilizing a game function is cheating. There is purism and their is blatant foolishness/obsession.
                        This 9999999 gold/turn is cheating

                        Using it to dominate AIs because they are too willing to stupidly give up all of their income is just exploiting an AI weakness. I don't care if you call it not doing this "purism" or "foolishness", I still think it's weak to exploit something the programmers obviously didn't get much time to playtest.
                        "Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."

                        Comment


                        • #27
                          Sometimes I wish there are basic language requirements on message boards.

                          ps. Yeah I know I'm being insensitive.

                          Comment


                          • #28
                            Originally posted by Rhysie


                            This has happened to me as well - It isn't a bug. It happens when I up the offer to something I can't afford (i.e. the deal would push me into negative income) - Presumably the AI doesn't believe you will make enough effort to up your income to pay him, and so assumes if he accepts such an offer he won't get his money. A bit like me walking into a car dealers and offering them 40,000 dollars for a 20,000 dollar car if I can pay for it a thousand dollars a week - The car dealer knows I won't be able to afford it, so even though I am offering him more than the car is worth he won't bite.

                            P.S. It could also be a safeguard against the cheating of offering more than you can afford and then declaring war to avoid the deal. If the offer is more than you can afford it's assumed you are just offering an excess amount to get what you want with no intention of paying. The fact you can do that with higher numbers doesn't mean there isn't a safeguard in place, it just means it doesn't expect large numbers.
                            Well, although your story offers a very neat explanation of this behavior, I still don't think it wasn't a bug.

                            Let me explain this further:

                            -my per turn income was about 40G/t, my treasury about 450G.
                            -my relation with the AI Civ had been nothing less than Polite since first (mediated) contact. There was never a war between me or their allies. We had been dealing luxuries for centuries.
                            -the deal was their tech for my world map, plus an amount of gold per turn, the deals I offered were: 2G/t (close), 3G/t (close), 4G/t (close), 5G/t(NEVER).

                            Now taking this into account, the situation is quite different from what you described...

                            Comment


                            • #29
                              What he did was not a bug or cheat. It was just really underhanded.

                              If he offers to pay 9999999 gold per turn, and the AI accepts, then it's not his fault. It just means that the AI is ignorant as h*ll because it doesn't know that he couldn't possibly pay that much. Exploiting ignorance is a valid tactic.

                              If he does this and then declares war so as to not pay the gold, he is using an explicitly mentioned game function AS IT IS MEANT TO BE USED. He is merely being nasty to the poor, ignorant, stupid AI. Nothing is wrong with that.

                              Comment


                              • #30
                                Sigh. It's A BUG!!!

                                The thing is the amount 9999999 (whatever) is not detected properly: the program does not handle this as it should.

                                It would be like you described if he offered an amount he could pay, but which would be very high still... or if he offered a sum he couldn't pay, but still within reasonable limits (say 10.000).

                                Anyway, we can discuss this at length or be short about it. The next patch will make this issue disappear... a little birdie told me that.

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