AI Winning Streaks
Well it's nice to see I'm not the only one who's had problems dealing with the AI's luck in battle.
After getting 9 swordsmen killed in 2 turns by two impi and a warrior (3 on my attack, then 3 on their turn, 3 more my next turn) and watching them go from regulars to elites, I decided it was time to reinstall the game.
In the first game after the reinstall, it appears that things are back to a more normal distribution of luck: took 5 swordsmen and 2 archers and reduced two neighbouring civ's to 1 city each. Granted I made sure neither got even a sniff of iron.
It seems that the combat engine is definitely setup to always give a small chance for a defending unit to do damage no matter how bad the mis-match. I can remember to vividly watching tanks get wasted by cavalry while the AI was fighting a war and I was ref'ing it.
If the basic chance of doing damage is as the manual sets out
attacking unit's attack strength - A
defending unit's defending strength - D
The chance for one unit to damage the other for the attacker
X= A/(A+D) so for the cavalry X= 6/(6+8)=0.42857 or 43%
and for the defender
Y=D/(A+D) for the tank Y=8/(6+8)=0.57143 or 57%
So that makes the tank's chance of surviving combat pretty bad each turn it's in combat. Especially in the face of not being able to retreat when down to 1 hp.
What they should have done was give the tanks and other modern units more hitpoints if they were going to have a over simplified combat system like this.
If reality worked like this the Polish Cavalry would have massacered the German Army in WW2.
Well it's nice to see I'm not the only one who's had problems dealing with the AI's luck in battle.
After getting 9 swordsmen killed in 2 turns by two impi and a warrior (3 on my attack, then 3 on their turn, 3 more my next turn) and watching them go from regulars to elites, I decided it was time to reinstall the game.
In the first game after the reinstall, it appears that things are back to a more normal distribution of luck: took 5 swordsmen and 2 archers and reduced two neighbouring civ's to 1 city each. Granted I made sure neither got even a sniff of iron.
It seems that the combat engine is definitely setup to always give a small chance for a defending unit to do damage no matter how bad the mis-match. I can remember to vividly watching tanks get wasted by cavalry while the AI was fighting a war and I was ref'ing it.
If the basic chance of doing damage is as the manual sets out
attacking unit's attack strength - A
defending unit's defending strength - D
The chance for one unit to damage the other for the attacker
X= A/(A+D) so for the cavalry X= 6/(6+8)=0.42857 or 43%
and for the defender
Y=D/(A+D) for the tank Y=8/(6+8)=0.57143 or 57%
So that makes the tank's chance of surviving combat pretty bad each turn it's in combat. Especially in the face of not being able to retreat when down to 1 hp.
What they should have done was give the tanks and other modern units more hitpoints if they were going to have a over simplified combat system like this.
If reality worked like this the Polish Cavalry would have massacered the German Army in WW2.
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