I fail to understand how using a pangea map with conquest and domination victories disabled is going to prevent the winner from being the one who pop rushes the world. If we only allow diplomatic, space race, cultural, etc victories, the winner will still probably be the one who dominated the world early.
It's simple, if you exterminate your opponents, you can quickly achieve any of the other victories. You may be SLIGHTLY slowed by having to do all research yourself for space race or diplomatic victories, but you should EASILY be researching every four turns. Your score will be astronomical because your landmass will inflate it greatly.
So how does disabling conquest/domination discourage the use of those strategies?
That's why I suggested playing on an archipelago map and enacting a rule that disallows any cities to be owned on any island other than your starting island. It may be necessary to use a continents map instead, but the idea seems sound. Pop rush becomes virtually useless if you aren't allowed to use the land you take.
It's simple, if you exterminate your opponents, you can quickly achieve any of the other victories. You may be SLIGHTLY slowed by having to do all research yourself for space race or diplomatic victories, but you should EASILY be researching every four turns. Your score will be astronomical because your landmass will inflate it greatly.
So how does disabling conquest/domination discourage the use of those strategies?
That's why I suggested playing on an archipelago map and enacting a rule that disallows any cities to be owned on any island other than your starting island. It may be necessary to use a continents map instead, but the idea seems sound. Pop rush becomes virtually useless if you aren't allowed to use the land you take.
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