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  • #31
    Originally posted by Out4Blood
    Just have the winners decided by earliest victory FOR EACH VICTORY TYPE. If this wasn't clear the first time. Winner for earliest culture victory, earliest spaceship, etc. Score creates too many obvious artificial "point bloating" opportunities. This way the culture freaks can compete together.
    I disagree. I always play for a Domination Victory without Rushing , that is: Industrial Era or later. The Scoring System and your method are equal, unfortunately, in that they put a premium on the early Rush.

    What´s wrong with that? Read Vel´s strategy thread, I think he and others do explain well what´s wrong with that.

    I would prefer a Huge Continents or Archipelago Map, Monarch Level, to discourage Despotic Conquest as much as possible.
    Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

    Free Slobo, lock up George, learn from Kim-Jong-Il.

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    • #32
      Originally posted by MarkG
      ok, how about this

      standard size
      restless barbarians
      continents map
      climate: wet
      temperature: temperate
      age: 3billion
      level: monarch
      Acceptable for me, Markos. But how about large size, 8 (not 12) players ? Large buildup for all.
      Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

      Free Slobo, lock up George, learn from Kim-Jong-Il.

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      • #33
        Rant

        I actually agree with Out4Blood that the Scoring System is no good; I just disagree with his solution.

        For me, the question is: What if I want to build a great Culture AND dominate the world? I can not win in the Cultural Victory department, because, technically, it´s not a Cultural Victory. On the other hand, I can not win in the Domination Victory Department, because the Despotic Conquest types will win 1000 years earlier, with a much higher score. I may feel I have built the 'best' Civilization, but it will not be reflected in either Score or Year.
        Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

        Free Slobo, lock up George, learn from Kim-Jong-Il.

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        • #34
          Ok, first off let me say it -- Though I love Civilization, I'm really really bad.

          Now I've said it , I'd like it if the tourny had a map on an easier level and also a map on a harder level -- people would be asked to play at their skill level (since so much of this is the honor system anyway...) Though I have no problem with one of the tourny games being as hard as everyone wants, I ask that if the games are much harder a second game is simultaniously put up and a second tourny run at the same time with an easier game... of course, it'd be best if a player could only enter one tourny at a time...

          Just what I think, on behalf of myself and everyone else lousy at this game .

          -- adaMada
          Civ 3 Democracy Game:
          PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
          Intersite PTW Game: Member of Apolyton

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          • #35
            adamada is right, in the sense that not everyone is able to compete at harder levels, and for some, monarch might be considered hard

            Just like there are various levels of competition in all sorts of events, perhaps apolyton should have tournaments with different difficulty levels too.

            A tourney for regeant (anything lower and it would be kind of pointless IMO), monarch, emperor, deity. Maybe a differently designed map per tourney for extra added difficulty/easyness.

            In any case this thread is 2 pages long now, and still there is no set decision which is why I think different tournaments should be the way to go.

            Not to hard to implement either: construct the maps, create a thread for each. The long part of all of this would be to verify the scoring, etc.

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            • #36
              Originally posted by smellymummy
              adamada is right, in the sense that not everyone is able to compete at harder levels, and for some, monarch might be considered hard
              Huh? I don´t know if you are being sarcastic, but I wouldn´t consider Monarch easy. I would have to strain my faith in people´s truthfulness to believe anybody who says he can consistently win on Deity without saving/reloading goody huts, battles etc.
              Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

              Free Slobo, lock up George, learn from Kim-Jong-Il.

              Comment


              • #37
                Re: Rant

                Originally posted by Comrade Tribune
                I actually agree with Out4Blood that the Scoring System is no good; I just disagree with his solution.

                For me, the question is: What if I want to build a great Culture AND dominate the world? I can not win in the Cultural Victory department, because, technically, it´s not a Cultural Victory. On the other hand, I can not win in the Domination Victory Department, because the Despotic Conquest types will win 1000 years earlier, with a much higher score. I may feel I have built the 'best' Civilization, but it will not be reflected in either Score or Year.
                So why not a tournament with victories disabled and forced to win by Rank at 2050 ( average map+8 civs ) ? Since territory seems to be the most important points contributor , your domination approach is still a good agenda to follow. The player must perform well in all four eras, but that kind of game is longer of course. Not recommended on larger maps ...
                The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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                • #38
                  I would honestly PREFER archipelago, however small continents are acceptable.

                  To discourage early rushing, which is too easy with Pop Rush strategy, what if we weighted the scores for how many Civs were still alive when you won, ie players who win a non-conquest victory have their scores inflated? I dunno, might be interesting.

                  But definitely Archipelago. Definitely.
                  Follow me on Twitter: http://twitter.com/DaveDaDouche
                  Read my seldom updated blog where I talk to myself: http://davedadouche.blogspot.com/

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                  • #39
                    Re: Re: Rant

                    Originally posted by Master Marcus


                    So why not a tournament with victories disabled and forced to win by Rank at 2050 ( average map+8 civs ) ? Since territory seems to be the most important points contributor , your domination approach is still a good agenda to follow. The player must perform well in all four eras, but that kind of game is longer of course. Not recommended on larger maps ...
                    Rank in the end is determined by score. This way is one of the worst ways, because it promotes score inflation. The person who nitpicks the most wins. That does not sound like fun to me. I dunno about you. :\

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                    • #40
                      Originally posted by David Floyd
                      I would honestly PREFER archipelago, however small continents are acceptable.

                      To discourage early rushing, which is too easy with Pop Rush strategy, what if we weighted the scores for how many Civs were still alive when you won, ie players who win a non-conquest victory have their scores inflated? I dunno, might be interesting.

                      But definitely Archipelago. Definitely.
                      The problem with archipelago is that usually there seems to be a galley "alley" to everywhere on the map. Using continents its much more frequent that you have a body of water large enough to restrict galleys from being able to consistantly cross. If the map is going to have the goody huts edited out anyways, perhaps thats another thing that could be checked, as if all land is reachable by galley then it still highly favors the despotic pop rush conquest. The civfanatics GOTM was a perfect example. They used a small map this month, I couldnt tell if it was small continents or argipelago, but all the islands had coast bridges. Granted waiting for the galleys cost me a few turns, but I was able to achieve a 30AD conquest.

                      I think using a large map size, continents, with high oceans would be good. Maybe even a huge map, archipelago, with high oceans. The larger map sizes dont make too much system difference as long as the landmass size is still close to the same, and the number of civs is kept down.

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                      • #41
                        Originally posted by Achnor
                        Why not cycle through the different victory-possibilities?
                        Say, With this map the goal is the earliest military-victory ONLY.
                        On this map lets see who can win a diplomatic victory ONLY (and earlier).
                        etc. etc.

                        Achnor
                        I very much support the idea, though I suggest different maps to be used in each round of the tournament.

                        Such an approach will not only give the opportunity to conclusively compare results of each round, but will also make it really a tournament for the best all-round Civ3 player, opposite to a who-is-the-earliest-to-kill-them-all type.

                        That's my 2 cents.

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                        • #42
                          A new thought

                          I started late in the month and won’t finish on time, but I enjoy the map and the ability to compare my results with others.

                          Based on the results from the first game, it looks like “smash and grab” will usually win. Some players, myself included, lean to a trade and foreign commerce victory, to the extent possible. The trick is, how to encourage and reward the player for this approach. I suggest the winner will be the player with the highest combined score for ALL surviving civilizations, including the player’s civ.

                          My intent is to force the player to wheel and deal, and to even encourage and aid the other civs. Military action isn’t precluded but wiping out other civs may be counterproductive. For this version, consider excluding cultural victory which might otherwise cut short the player’s plan. I think the same starting game can be used for both the conquest/domination victories as well as the combined score method. That is, allow the players to pick either condition and then go for it, creating two winners in each tournament.

                          If this scoring method works, it could become routine and we’ll find out who can really build a civilization. Most any worlds and civ combinations for me, but Regent or Monarch level. Or maybe the players could be allowed to select the level, but the map ought to be the same for all levels and conditions. That is, I play at Monarch but can compare to someone who played at Deity.

                          Klem

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                          • #43
                            MORE TIME!

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                            • #44
                              Originally posted by romikua


                              I very much support the idea, though I suggest different maps to be used in each round of the tournament.

                              Such an approach will not only give the opportunity to conclusively compare results of each round, but will also make it really a tournament for the best all-round Civ3 player, opposite to a who-is-the-earliest-to-kill-them-all type.

                              That's my 2 cents.
                              That was exactly what I meant, one map for each victory-condition. I'd really like to hear more ppl comment on this idea. We're starting to get a lot of parameters now, different maps for different difficulty-levels and different maps *again* for differen victory-conditions. I think that if we choose to follow this idea we must decide on only a handful (2-3) victory conditions and also if we should have 2 or more different deifficulty-levels.

                              My suggestion:
                              Difficulty Victory-type
                              Monarch Cultural
                              Monarch Spaceship
                              Monarch Conquest
                              Prince Cultural
                              Prince Spaceship
                              Prince Conquest

                              If it is possible to edit the difficulty-level *after* the map is generated we could have three different map to each victory condition but the *same* map for the two difficulty-levels!
                              So, *one* map for cultural victory for both Monarch and Prince etc. etc.

                              In the Conquest-tourney we could use archipelago (or small continents) and for the rest we could use big continents or pangea.

                              So, what do you think about that!!!?!?!?!?

                              Achnor
                              I want to die in my sleep like my Grandfather, not crying and screaming like the passengers in his car!

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                              • #45
                                Originally posted by smellymummy
                                adamada is right, in the sense that not everyone is able to compete at harder levels, and for some, monarch might be considered hard
                                Yep ! With my personal games, I plan to stay at chiefton until I get better, though I would play a tourny at a higher level for the fun of competition...

                                -- adaMada
                                Civ 3 Democracy Game:
                                PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
                                Intersite PTW Game: Member of Apolyton

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