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ideas for the 2nd Tournament?

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  • #16
    after playing for maybe two or three hours it takes almost 8 minutes after I end my turn to where I begin my next turn.
    You're right, of course. I actually do stuff in between so time goes by faster. But it is still frustrating. I guess small to standard is better.

    No one can possibly take the time to micromanage a huge 16 player game, also the strategy of buying a tech and selling to 15 civs outweighs any other strategy in that game.
    I can. Tech selling is all powerful. Even when you're a tiny speck on the map and the other civs dwarf you, you'll still be ahead techwise. Even with 8 civs this is helpful. Not much we can do about it though.
    "Careful? Was my mother careful when she stabbed me in the heart with a coat hanger while I was still in the womb?" -SP

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    • #17
      Re: huge 16 civs??!

      Originally posted by jimb0v2
      Eli: How can you say it was not too easy? People basically just walked all over the AI.
      And for some people it wasnt that easy.
      I suggest three different tournaments, one on emperor-deity, one on monarch-regent and one on chieftain-warlord.
      You can participate only in one, to prevent from deity people always winning the low-level tournament.

      Has anyone actually played a game on a HUGE 16 player Civ Map? It is currently not worth playing, after playing for maybe two or three hours it takes almost 8 minutes after I end my turn to where I begin my next turn. This is with all animations turned off, all view enemy civs moves off etc. All battle animations off. And yes I did have the video bug, but i got new drivers and that fixed it, but even AFTER that it still takes around 8 minutes per turn. No one can possibly take the time to micromanage a huge 16 player game, also the strategy of buying a tech and selling to 15 civs outweighs any other strategy in that game.

      Personally I would prefer Tiny and Small maps where every turn you take is very significant.

      But seriously, am I missing something with the huge 16 civ games?

      I'm running a 1.4 ghz athlon with geforce 3 and 700+ megs of ram.


      Bah! I didnt try that, but I was sure that i'm safe with my 1.33T-Bird.
      "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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      • #18
        I think huge arcapeligo (sp) with 16 AI on diety would be really awsome, since I bet you nobody would actually win.

        But aside from that - I just think there should be some kind of mechanism to stop one dominant strat from winning all the victory types.

        trying to maximise a despotic hurrying early rush - just isn't interesting. Making the map really large, and hard and island based might make this strat less dominant.

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        • #19
          Has anyone actually played a 16 civ game successfully? It is not possible to finish one IMO. turns take upwards of 8 to 15 minutes per turn once you reach the 2nd and 3rd era. in the modern era you mide as well just take your turn and go watch a sit com for a half hour.

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          • #20
            I think 16 civs would actually be easier than say, 5-8. It makes tech trading much more powerful, and when you go to war with somone you are only fighting against a 16th of the worlds military force.

            My vote would be for a standard or large map, continents, lots of water, 6 civs. Cold and wet for less flood plains (take a bit of a bite out of despotic pop rushing), 3 billion years. England as the Civ for their Naval UU. (make early conquest a bit less attractive, as golden age would come later, and bring more seafaring into the picture) Definitely different winners based on date for each of the victory conditions. Either that or specifying one type of victory to shoot for. This months game was the conquest/domination one it seems, so something else would be nice

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            • #21
              My opinions of the previous (current) tourny:

              Way too easy. Honestly. I'm not gonna submit a score or a game or anything because I didn't bother to finish, because of Thanksgiving and all that, but rest assured that I was walking over the AIs.

              My suggestion for the next tourny's settings:
              Level: Monarch or Emperor
              Size: Standard-Large
              Continents: Archipelago
              Civ: English or Greeks, definitely (I HATED the Babylonians, personally)
              Barbarians: Raging Hordes
              Opponents: 6-8
              Rest of the settings normal.

              I think this would make for a balanced, but much different game. Some of you will complain that Archipelago on Emperor with 8 opponents is too hard, but this is a tournament, people - you want to **** the computer up on Regent? Fine. But that proves nothing.

              One thing I disliked about the current tourny was the Pangaea map - that really isn't my style, and as was pointed out above it really restricts the strategies to early ICEing/REXing followed by Conquest. Or at least it would on a higher difficulty level.
              Follow me on Twitter: http://twitter.com/DaveDaDouche
              Read my seldom updated blog where I talk to myself: http://davedadouche.blogspot.com/

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              • #22
                And regarding 16 player games on Huge maps? That wouldn't even run at a decent speed if you ran that sonofa***** on the mainframe computer of the Starship Enterprise - and I mean the Enterprise-E, too.
                Follow me on Twitter: http://twitter.com/DaveDaDouche
                Read my seldom updated blog where I talk to myself: http://davedadouche.blogspot.com/

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                • #23
                  ok, how about this

                  standard size
                  restless barbarians
                  continents map
                  climate: wet
                  temperature: temperate
                  age: 3billion
                  level: monarch
                  Co-Founder, Apolyton Civilization Site
                  Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                  giannopoulos.info: my non-mobile non-photo news & articles blog

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                  • #24
                    Sounds ok. But I was thinking. Is there a way to remove huts altogether or edit their properties since huts could have major impact early on in the game (e.g. you get barbarians, tech or settler). This could even out the game a bit but of course, you lose the 'chance'-part wich *is* a part of the game...I'm not sure what I want really....what do you think?

                    Achnor
                    I want to die in my sleep like my Grandfather, not crying and screaming like the passengers in his car!

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                    • #25
                      Originally posted by Achnor
                      Is there a way to remove huts altogether or edit their properties since huts could have major impact early on in the game (e.g. you get barbarians, tech or settler).
                      huts can be removed a bit easily

                      i'll make a poll
                      Co-Founder, Apolyton Civilization Site
                      Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                      giannopoulos.info: my non-mobile non-photo news & articles blog

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                      • #26
                        Earliest spaceship would be cool.


                        imo it should be a map with a few large islands, and get 7 opposing AI's on Monarch or Emperor (last one preferred).

                        And no huts would definately improve fairness.
                        Civ fan since 1993

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                        • #27
                          The first tournament was a conquest fest. Furthermore, it showed that even with other victory conditions, early conquest followed by working toward the acceptable victory condition is still probably the strat that will win. But we can actually get around this.

                          Make the next tournament on an archipelago map. Play a couple of turns, then quit and check the end map to see what size island we started on. Restart and try again until we start on a reasonable sized landmass. Not too large, but not too small either.

                          All victory types except Conquest/Domination are allowed. We are not allowed to found or accept the overthrow of any city NOT on our starting island. If there are any other Civs on our island, we can crush them as we see fit.

                          We are allowed to explore the rest of the world. We can even go to war and annihilate the other Civs, but all of their cities must be razed, not captured. And we are not allowed to use settlers anywhere except our starting island.

                          This should reduce the desire to go to war, except possibly to claim our island for ourselves. Any other Civ we destroy is one less Civ to help us with the tech tree.

                          Assuming we do something like this, it will be interesting to see how tightly packed different players place their cities. How many cities can realistically help you on the island. Do you want more to try for a Culture victory? Or will you try fewer to reduce corruption and speed research?

                          It will be easy enough to verify if people followed the island restriction. Just watch the replay. As long as no city EVER shows up for our Civ on a different island, anything else is fine.

                          Comments? Thoughts? Suggestions?
                          I'm just a pigment of your imagination.

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                          • #28
                            My personal preferences would be Monarch, Standard map size, and continents. For difficulty level, while we should move up from the current tournament, I don't think enough people feel comfortable yet at Emperor. I suggest standard size because there have been too many complaints about game speed when you play on bigger maps with more civs.

                            We could play on an archipelago world, and I would not be opposed. But I think just shifting to continents will be enough to prevent the early domination victories of the current tournament. But archipelago would also be fine with me. Archipelago can be really frustrating however, especially if you lack resources and can't contact the other civs for a long time.

                            As for the civ, we should pick a civ with completely different traits from the Babs. So anyone that's not Scientific or Religious. I think we should avoid the Americans for now since their UU is broken (the air superiority bug).
                            Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

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                            • #29
                              no wet climate plz! the first tourney I had to take out all that jungle, sure distracted me, and I'd prefer to avoid huge jungles altogether - and I'm sure I'm not the only one who feels this way.

                              Continents is a good idea, what about small continents? Archipelago sounds real fun, but might be too frustrating for some. Small continents can give us the best of both world maybe..

                              Monarch is the way to go. Last tourney was regeant... let's see just how many people will be able to finish it on monarch before considering going a step higher.

                              Also, I assume the map is going to be looked at before, etc. by the tournament maker. the first tournament map was kind of fixed i think.... perfect river locations for perfectly spaced out starting cities, perfectly fitted hills, etc etc.

                              If the tourney map is going to be made like that, I hope we can avoid these kinds of easy made maps... it's kind of like quiting restarting until you get the right starting location. IMO having a bad starting location is much more challenging.

                              Finally, maybe we shouldn't play as a religious civ this time around. Maybe this time we can play as zulus, or aztecs? Maybe iroquois....


                              edit: just realized aztecs and iroquois are religious Replace with english or chinese

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                              • #30
                                Originally posted by Out4Blood
                                Just have the winners decided by earliest victory FOR EACH VICTORY TYPE. If this wasn't clear the first time. Winner for earliest culture victory, earliest spaceship, etc. Score creates too many obvious artificial "point bloating" opportunities. This way the culture freaks can compete together.

                                Emperor may be too hard fer some folks - although I'd prefer deity level :-)
                                That's right, one winner for EACH VICTORY TYPE ( including Rank at 2050 ): 6 winners for each tournament. At Monarch, standard settings and continents, 8 civs. Right now Emperor+ is too hard for the majority of folks.
                                The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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