Comrade Tribune posted a great thread regarding milking worthless /distant cities for 5-6 gold per turn. Since there is no corruption of food units, you can milk severely corrupted cities for production of shields(after Nationalism) by the strategy of ICE :
INFINITE CONSCRIPT EXPLOITATION
Every population(beyond 6) point will generate 1 conscript rifleman per turn and after Replaceable Parts 1 conscript infantry per turn. Infantry can be disbanded for 22 shields. So irrigate and build railroads on all grassland squares in the city radius. For a size 11 city you fill up the food box every 2 turns so 11 shields per turn. For a size 6 city you fill up the food box every 4 turns so 5 shields per turn.
Now if you are using these shields to help rush build city improvements (as I usually do) they are worth 4 gold per shield so an 11 shield city would generate the equivalent of 44 gold per turn. Hope this helps.......
INFINITE CONSCRIPT EXPLOITATION
Every population(beyond 6) point will generate 1 conscript rifleman per turn and after Replaceable Parts 1 conscript infantry per turn. Infantry can be disbanded for 22 shields. So irrigate and build railroads on all grassland squares in the city radius. For a size 11 city you fill up the food box every 2 turns so 11 shields per turn. For a size 6 city you fill up the food box every 4 turns so 5 shields per turn.
Now if you are using these shields to help rush build city improvements (as I usually do) they are worth 4 gold per shield so an 11 shield city would generate the equivalent of 44 gold per turn. Hope this helps.......
Comment