The ‘L’ Maneuver
This is a tactic - not a strategy, but there isn’t any tactic forum.
Also, I haven’t read all the posts on this site so I am not sure if something similar has already been posted
That said....
A tactic I like to use in peace time is to ‘peaceably’ remove unwanted rival civ settlers from land that you have claimed as your own (outside your cultural borders). To do this you will need four military units (fast moving units are preferable for obvious reasons but any unit will suffice as settlers can only move one space). Arrange these units into an ‘L’ shape on the unwanted settler’s adjacent squares. Different variations of the ‘L’ shape should be used, depending on which way you wish to herd the settler. The settler has some options but he cannot advance into your territory. The worst that can happen is that he will build a city where he is. With the computer AI he mostly tries to find a way around the ‘L’ occasionally moving back a space, which is all the better for you. Just remember - as long as he stays active, keep the settler in the crook of the ‘L’.
It is best to keep scouts on the borders of nearby civs so you will receive early warning of advancing settlers.
Sime.
This is a tactic - not a strategy, but there isn’t any tactic forum.
Also, I haven’t read all the posts on this site so I am not sure if something similar has already been posted
That said....
A tactic I like to use in peace time is to ‘peaceably’ remove unwanted rival civ settlers from land that you have claimed as your own (outside your cultural borders). To do this you will need four military units (fast moving units are preferable for obvious reasons but any unit will suffice as settlers can only move one space). Arrange these units into an ‘L’ shape on the unwanted settler’s adjacent squares. Different variations of the ‘L’ shape should be used, depending on which way you wish to herd the settler. The settler has some options but he cannot advance into your territory. The worst that can happen is that he will build a city where he is. With the computer AI he mostly tries to find a way around the ‘L’ occasionally moving back a space, which is all the better for you. Just remember - as long as he stays active, keep the settler in the crook of the ‘L’.
It is best to keep scouts on the borders of nearby civs so you will receive early warning of advancing settlers.
Sime.
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