I think the ideal arrangement for a cultural victory are:
I am heading for a cultural victory in my current game. Babylonians, large map, 8 civs, raging barbarians. Three city defections to me so far. In my only real war (the other war was one single battle only), I was able to quell the resistors in 2 turns in the two cities I captured despite one of the cities being size 10 with 5 resistors.
- Having good supplies of land so there's many cities all churning out culture. Playing only 80% of the maximum number of civs for the map size also helps.
- The capital city located centrally in an empire where all the cities are close to the capital. This way, corruption effects are minimised and cities have good production.
- A religious civilisation, Babylonians are especially good because they also have cheap Libraries
- Building temples and cathedrals as soon as possible
- Having all good culture wonders in one city, preferably the capital because that's where the palace is
- Sending defensive troops with all settlers so the new cities can build temples immediately
- Keep wars to a minimum. Set modest, well-defined goals, achieve them and end the war quickly.
- Have a slight science edge (1-2 techs in front) so you can build the wonders first
I am heading for a cultural victory in my current game. Babylonians, large map, 8 civs, raging barbarians. Three city defections to me so far. In my only real war (the other war was one single battle only), I was able to quell the resistors in 2 turns in the two cities I captured despite one of the cities being size 10 with 5 resistors.
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