it all depends on how you play, though some of the advantages are hard to quantify.
Militarist: one game i had as germany, I was getting tons of leaders, by the modern era I was getting a leader EVERY TURN, how do you quantify something like that(atleast 40 elite modern armor all attacking, every turn, and I changed it so that leaders were airliftable),and of course, I used them to rush nukes, spaceship parts,whatever i felt like building.
as for expansionist, I wont say that few people know how to use it, its just that not being expansionist can be over come in single player. when mulitplayer runs around, and you are playing against someone else who knows how to fight, what will you do when he grabs all the luxurys/river city spots/resources, and you didnt. hopefully he will trade you(or extort money out of you) for construction(damn him getting all those huts), or you are stuck with a bunch of size 6 cities.
and of course, industrious overpowers any 1/2 priced buildings because your workers get those mines and rails up faster and the bonus from mines and rails works for all buildings, not to mention that captured workers work 2x as hard. Leaving 1 turn anarchy with religious, 3 of the same advances game after game after game with scientific(this would be more useful if they were random or if you could choose), and military promotions.
How much does commercial lower corruption? does it increase the Optimal city limit? does it help cities that are over the limit? does it lower waste with corruption? kinda hard to quantify something that isnt clearly stated exactly what it does.
Militarist: one game i had as germany, I was getting tons of leaders, by the modern era I was getting a leader EVERY TURN, how do you quantify something like that(atleast 40 elite modern armor all attacking, every turn, and I changed it so that leaders were airliftable),and of course, I used them to rush nukes, spaceship parts,whatever i felt like building.
as for expansionist, I wont say that few people know how to use it, its just that not being expansionist can be over come in single player. when mulitplayer runs around, and you are playing against someone else who knows how to fight, what will you do when he grabs all the luxurys/river city spots/resources, and you didnt. hopefully he will trade you(or extort money out of you) for construction(damn him getting all those huts), or you are stuck with a bunch of size 6 cities.
and of course, industrious overpowers any 1/2 priced buildings because your workers get those mines and rails up faster and the bonus from mines and rails works for all buildings, not to mention that captured workers work 2x as hard. Leaving 1 turn anarchy with religious, 3 of the same advances game after game after game with scientific(this would be more useful if they were random or if you could choose), and military promotions.
How much does commercial lower corruption? does it increase the Optimal city limit? does it help cities that are over the limit? does it lower waste with corruption? kinda hard to quantify something that isnt clearly stated exactly what it does.
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