While I've loved the discussion, I still have to go with Mil and rel.
Leaders are big ticket and anything that helps gets them is important. Rushing temples for cheap is helpful but ONE TURN ANARCHY is another big ticket. All the others are helpful (except for expansionists) but they're all nickle and dime. I want big ticket items. I changed government over a 12 times in my most recent game. (granted if I hadn't been rel, I would have not done it as often,) but it would be tough for any characteristic to make up for 60 turns of anarchy.
RAH
Leaders are big ticket and anything that helps gets them is important. Rushing temples for cheap is helpful but ONE TURN ANARCHY is another big ticket. All the others are helpful (except for expansionists) but they're all nickle and dime. I want big ticket items. I changed government over a 12 times in my most recent game. (granted if I hadn't been rel, I would have not done it as often,) but it would be tough for any characteristic to make up for 60 turns of anarchy.
RAH
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