1. Industrious
2. Religious
3. Scientfic
4. Militaristic
5. Expansionistic
6. Commercial
Industrious is excelent for both wars and peace.
(In time of war, build roads out faster to your oppoenent. In peace build roads, irrigation, mines, clear jungle, and cut forests)
Religious is also excelent for both wars and peace. (Half as much to buy that Temple in conquered territroy and also half as long to build them normally in your own territory. And a quick transition out of Despotism in early game, switching to Republic when the economy is ready for it, instant switch to Democracy, and should you war werrious become a problem, a switch to Communism.)
Scientific is more advangous to builders but those half cost libarys built earlier also reduce the revolts during a war.
Militerstic is more advangous to war monglers, but it does have a peacetime use with half price harbors.
Expansionistic is a pure early game advantage that needs to be used very wisely before it goes away.
Commercial just boosts the optimum number of cities you can have by 12.5% (Original Civ III 1.21f and earlier) and 25% (Original Civ III 1.29f & all PTW versions.) Main use is if your empire expanded lop-sideidley, you can build the FP further out if your Commerical. The other thing about it is the more cities you have starting in the industrial age, the more advangeousness this traight is.
Originally posted by punkbass2000
1.Religious
2.Industrious
3.Militaristic/Scientific
5.Commercial/Expansionistic
1.Religious
2.Industrious
3.Militaristic/Scientific
5.Commercial/Expansionistic
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