Mentioned in passing by several people, but it's worth stating again: if your borders expand (through culture, or building a new city) to engulf a barb encampment, it will be eliminated (and you receive the cash bonus). Any barbs who lived there will still exist, though...
On a related note, passive villages work the same: once they are inside your borders, they are cashed in. In about half a dozen tries, I've never seen barbs emerge from a hut popped in this manner. Maybe the Civ III equivalent of Civ II hut management?
Since barb villages only appear in the fogged part of the map, you can prevent villages from being built in the first place by stationing some warriors on hills or mountains and keeping an eye on the areas near your cities.
On a related note, passive villages work the same: once they are inside your borders, they are cashed in. In about half a dozen tries, I've never seen barbs emerge from a hut popped in this manner. Maybe the Civ III equivalent of Civ II hut management?
Since barb villages only appear in the fogged part of the map, you can prevent villages from being built in the first place by stationing some warriors on hills or mountains and keeping an eye on the areas near your cities.
Comment