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Intensely Annoying AI Navies

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  • #16
    1. Keep enough automated workers around so they pretty much fix instantly what Ai manages to destroy.

    2. Keep one unit fortified on square which improvement you can't afford to lose. Bombardment always does damge to unit first until it has 1 hp.


    I mostly play on continents map and I have noticed that altough AI:s improvement bombardments are annoying they have exteremely small effect on anything.

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    • #17
      Having a strong navy is essential for my strategies. I'll go as far as to say if I identify early on that I'm isolated on an island (no I'm not one of those people that restarts when they see they don't have the most perfect starting location), I'll develop scientifically heading toward the navy advances like navigation, etc. This way I can dominate on the seas and hopefully build the navy wonders in an attempt to assure this dominance.

      Plus, when at war, having plenty of ships (both attacking and defending) goes a long way by just wreaking havoc on the enemies' coastal cities. My current game, while I was putting an army together, my navy was busy bombarding the Japanese coast, severing crucial luxary and strategic resources. It wasn't long before 3 or 4 nearby cities were smoking in disorder

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      • #18
        Re: History's a b****, ain't it?

        Originally posted by Dom Pedro II
        Don't want to build a navy, eh? Fine. But then you will wind up like the Germans. All land and no sea = defeat. This has been true throughout history. ALMOST every single great war was one by a sea power. The main reason is that control of the sea means control of trade, and it also means that you can do things like... bombard cities and developed countryside. The AI is just using a little gunboat diplomacy. If you're not hip to the lessons of history, then you deserve to have your civ knocked out. It's a harsh lesson history teaches.
        I thought the French proved that, the Germans just faild to heed the lesson (and the other one about fighting winter wars in Russia)

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        • #19
          The Germans had good navies in both wars, but their opponents were better. Germany couldn't hope to be both a land power capable of taking on Russia and the western allies, and still have the best navy. Not enough production or resources.

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          • #20
            If you REALLY don't want to build a navy then you can make do with land units. Keep a couple ancient catapults (or cannons if you have some extras) close to the areas that get hit by the naval artillery. When the navy drops by, rush in your catapults and fire back.

            Also, keep some workers close at hand to repair the damage. This can actually work out in your favor as early naval units do not hit their target very often and the more modern units are way expensive.

            If you can either tie up an older naval unit for several turns or simply repair the damage from a battleship in a turn or two, then you have made the AI waste a precious resource (time, in the case of the older units, and shields, in the case of the modern units).

            In the end though, if you want to stop the bombardment you are going to have to build a navy of your own. Even just a few ironclads can do the job.

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            • #21
              Bombarding the enemy's ships, as someone else suggested, works rather well (until you can build your own ships to sink his). Artillery in particular does bad things to enemy ships. If you hurt his ships, they will run away to heal.

              Battleship armadas are definitely fun. In a recent game, I was cranking them out like crazy to support my attacks on two AI island continents (carried out by Modern Armor). I looked at my military advisor screen during the war and realized I had something like 45 Battleships (Normal Map... not too shabby). Whenever the AI built a ship (usually a battleship or sub) it died rather quickly. Their coastal cities never had a chance.

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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              • #22
                destroy them

                'nuff said

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                • #23
                  Like everyone else is saying, build the navy.

                  I admit I've gotten away w/o building one until I have destroyers, and this is on Monarch and Emperor games. Once I have destroyer/battleship capability I usually make enough to be able to watch my coasts. I'll make a battleship for every 2 destroyers. I string them out so that their "line of sights" are lined up in a contiguous manner around the coasts. That way you'll see any AI ship, including those transports w/ escorts trying to sneak through to your coasts and land units on your shores. If you have enough to have this "screen" around your coasts, your navy is usually big enough.

                  Once I get Intell Agency up I look to see AI navies on Military screen. If mine's small, I'll usually build up to at least parity w/ the strongest AI navy. This will minimize damage from bombardment as they'll have to contend w/ your ships before striking your coasts.

                  e

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                  • #24
                    Originally posted by Dissident
                    destroy them

                    'nuff said
                    I usually just station bombers wherever they are bombarding my coast. I find that naval battles are too unpredictable for me to waste resources building a lot of battleships. It's much easier just to bombard whatever units they throw at you since they'll have to spend a good amount of time returning to port, healing, and then coming back again. Especially since you can move bombers around your empire a heck of a lot faster than those slow, slow ships.

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                    • #25
                      For those narrow single roads that need to be protected ... build a fort and sentry a unit there... The ships will bombard, but it only affects the unit, not the improvements... They'll have to land troops to capture the fort.


                      Zeb

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                      • #26
                        I agree that Navies are not worth the cost unless you are playing on map full of water. All of the things mention work fine. Mainly repair the damage is not problem untill you can strop it. I like art and bombers to make them back up until I can get my few BB in play. Since I have the ships at 1 HP any small fleet will do. It just takes to long to get ships anywhere.

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