Originally posted by jimb0v2
Goodie huts are NOT set in stone. It is set by the turn you open it on. You can always get a settler out of the hut to your north east in the beggining if you do it on the right turn. it's like turn 5,6, or 7. but if you open it on a different turn you do not get a settler.
This IS worth complaining about because an extra settler shoots you FAR FAR FAR ahead. It actually allows you to start taking over the chinese AND the persians at the same time. which is what you need to do in order to get that 10k score.
Goodie huts are NOT set in stone. It is set by the turn you open it on. You can always get a settler out of the hut to your north east in the beggining if you do it on the right turn. it's like turn 5,6, or 7. but if you open it on a different turn you do not get a settler.
This IS worth complaining about because an extra settler shoots you FAR FAR FAR ahead. It actually allows you to start taking over the chinese AND the persians at the same time. which is what you need to do in order to get that 10k score.
If the 4000 BC turn is labeled "turn 0", you can pop a settler out on TURN TWO (which is what I did). How bad is that??
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