A war really feels like a WAR! Especially in the Industrial and Modern age. It is exceedingly difficult and often a hinderance to your progression in the game to try and completely conquer a civilization in a few turns, unlike in CIV II. And objectives are more strategic - i.e. capture 1 or 2 cities or secure a resource rather than move units around trying to take everything you see. And war causes hardships on your infrastructure as well - improvements and buildings can be blasted by cannons/artillery or from ships.
And the variety of mutual protection scenarios make for some interesting World Wars that you can participate in. Makes diplomacy sem that much more critical.
And the variety of mutual protection scenarios make for some interesting World Wars that you can participate in. Makes diplomacy sem that much more critical.
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