I tend to be an opportunist, I look at every part of a game as how it can help *me*, with little regard to realism. I have recently boiled down my military strategy to 1 concept: keep your forces constantly in use. A military force that spends 1/2 of its time running from city to city in enemy territory is only 2/3 as effective as a military that spends every turn attacking or healing.
Late game modern armor is really good at this, it can move through 2 squares and still attack an enemy city. Using this in combination with bombers you can take cities rapidly.
But what about enemy cities that have 3 squares of their territory between you and them. What do you do then?
I use offensive settlers. I will establish a base for the sole purpose of moving my empire forward 1 square. This means that my tanks can entire the square directly in front of the city without losing any movement points. Movement points are the what I value above all else. By using this strategy your units spend 1 turn attacking and then 1 turn healing, rather than 1 moving, 1 attacking, then 1 moving. Perhaps cheap- but speedy!
Late game modern armor is really good at this, it can move through 2 squares and still attack an enemy city. Using this in combination with bombers you can take cities rapidly.
But what about enemy cities that have 3 squares of their territory between you and them. What do you do then?
I use offensive settlers. I will establish a base for the sole purpose of moving my empire forward 1 square. This means that my tanks can entire the square directly in front of the city without losing any movement points. Movement points are the what I value above all else. By using this strategy your units spend 1 turn attacking and then 1 turn healing, rather than 1 moving, 1 attacking, then 1 moving. Perhaps cheap- but speedy!
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