More on Subs
Well, anything I have to say about subs should be taken with (several) grains of salt. In my first game, I was rolling along as Germany and had conquered a huge continent and was just starting to think seriously about sea power when I suffered the "save game corruption" bug. Now, it doesn't seem worthwhile to play until the patch since I can't count on loading my games. Because I had only just developed the destroyer, anything I say about subs is purely speculative and is based more on my experience with other similar games.
I am, however, interested in theorizing why many such games include stealth units that virtually everyone then (correctly) complains don't work as they're supposed to against the computer. The previous post on how forcing the AI to follow the rules on subs would mean that s/he (my AI is a she, I'm pretty sure) would have to escort ships as players do suggests the likely answer: the AI can't do that, evidently. In years of watching what I assume to be similar AI's in CIV, CIV2, SMAC, SMAX, and CTP, I have never yet witnessed the AI move a group of disparate ships across a body of water in a rational and strategically sound fashion. Perhaps this AI is smarter, but in my limited play, I've not observed much substantial difference. Thus, if the AI can't escort very well, allowing players to build wolf packs of invisible subs would rapidly mean that the AI would have to surrender the oceans to the player. At the very least, the AI would have no hope of getting a transport across an ocean. Therefore, the designers allow cheats that make the unit rather stupid. One might say that the very idea of the unit, however alluring it may be, violates the capacity of the game so long as the opponent is automated.
Of course, I write this wishing the contrary were the case: I'd like to use subs too! For God's sake, I was playing Germany!
Plus, I'm still mourning the demise of my favorite piece: the mini-skirted, sun-glass wearing, stiletto-heeled spy (Gosh, her outfit didn't give her away, did it?)! Stealth units really are not faring well in Civ 3. I used to devote one of my better industrial cities solely to the production of spies!
Michael
Well, anything I have to say about subs should be taken with (several) grains of salt. In my first game, I was rolling along as Germany and had conquered a huge continent and was just starting to think seriously about sea power when I suffered the "save game corruption" bug. Now, it doesn't seem worthwhile to play until the patch since I can't count on loading my games. Because I had only just developed the destroyer, anything I say about subs is purely speculative and is based more on my experience with other similar games.
I am, however, interested in theorizing why many such games include stealth units that virtually everyone then (correctly) complains don't work as they're supposed to against the computer. The previous post on how forcing the AI to follow the rules on subs would mean that s/he (my AI is a she, I'm pretty sure) would have to escort ships as players do suggests the likely answer: the AI can't do that, evidently. In years of watching what I assume to be similar AI's in CIV, CIV2, SMAC, SMAX, and CTP, I have never yet witnessed the AI move a group of disparate ships across a body of water in a rational and strategically sound fashion. Perhaps this AI is smarter, but in my limited play, I've not observed much substantial difference. Thus, if the AI can't escort very well, allowing players to build wolf packs of invisible subs would rapidly mean that the AI would have to surrender the oceans to the player. At the very least, the AI would have no hope of getting a transport across an ocean. Therefore, the designers allow cheats that make the unit rather stupid. One might say that the very idea of the unit, however alluring it may be, violates the capacity of the game so long as the opponent is automated.
Of course, I write this wishing the contrary were the case: I'd like to use subs too! For God's sake, I was playing Germany!
Plus, I'm still mourning the demise of my favorite piece: the mini-skirted, sun-glass wearing, stiletto-heeled spy (Gosh, her outfit didn't give her away, did it?)! Stealth units really are not faring well in Civ 3. I used to devote one of my better industrial cities solely to the production of spies!
Michael
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