Everyone has been complaining about corruption, and the problem it causes when trying to develop newly conquered or built cities far from your palace. Well, I have cracked the production problem.
My strategy, which I have dubbed IFE (Infinite Forest Exploitation) is simple.
When conquering other civs, whether you take their cities or raze them, you have an abundance of foreign workers. If you play like me, your core empire is already developed, and does not need these workers. But I have found a use for them.
In these distant cities that suffer from extreme corruption, do this.
1. Clear all forest square adjacent to the city. You should be able to rush a temple for a low cost after the bonus.
2. Put two workers each in three of the cleared squares.
3. Tell them to plant forest. (usually 5 turns with two workers)
4. Have them chop down the forest (usually 3-4 turns with two workers)
This method adds lots of production and allows you to defeat the corruption system. Here is the bonus you receive:
One cycle of the process takes 8 turns. If you have three sets of workers doing this, you get 30 shields every 8 turns, about 3.8 shields per turn. After you get a temple and your culture expands you can do this in 8 squares with a city of 12 without sacrificing any workable squares. In 8 squares, that's 80 shields every 8 turns, or 10 shields per turn. This makes building things a lot easier in these cities.
This method does not even include the cities' base production. Which once you have a courthouse, is about 2-5. So at maximum, the city would be getting 15 shields per turn.
You can also use this strategy in cities that do not suffer from corruption, thus increasing their productivity. If you have an abundance of captured workers you can just have them join the others and speed the process up. I currently have a game running where I have 6 workers in 8 total squares doing this. The process takes 6 turns total with that many workers. That's 80 shields every 6 turns, 15 shields per turn bonus for that city!
You complained about corruption disrupting production, I give you:
INFINTE
FOREST
EXPLOITATION
!!!!!!!
My strategy, which I have dubbed IFE (Infinite Forest Exploitation) is simple.
When conquering other civs, whether you take their cities or raze them, you have an abundance of foreign workers. If you play like me, your core empire is already developed, and does not need these workers. But I have found a use for them.
In these distant cities that suffer from extreme corruption, do this.
1. Clear all forest square adjacent to the city. You should be able to rush a temple for a low cost after the bonus.
2. Put two workers each in three of the cleared squares.
3. Tell them to plant forest. (usually 5 turns with two workers)
4. Have them chop down the forest (usually 3-4 turns with two workers)
This method adds lots of production and allows you to defeat the corruption system. Here is the bonus you receive:
One cycle of the process takes 8 turns. If you have three sets of workers doing this, you get 30 shields every 8 turns, about 3.8 shields per turn. After you get a temple and your culture expands you can do this in 8 squares with a city of 12 without sacrificing any workable squares. In 8 squares, that's 80 shields every 8 turns, or 10 shields per turn. This makes building things a lot easier in these cities.
This method does not even include the cities' base production. Which once you have a courthouse, is about 2-5. So at maximum, the city would be getting 15 shields per turn.
You can also use this strategy in cities that do not suffer from corruption, thus increasing their productivity. If you have an abundance of captured workers you can just have them join the others and speed the process up. I currently have a game running where I have 6 workers in 8 total squares doing this. The process takes 6 turns total with that many workers. That's 80 shields every 6 turns, 15 shields per turn bonus for that city!
You complained about corruption disrupting production, I give you:
INFINTE
FOREST
EXPLOITATION
!!!!!!!
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