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Mutual Protection Pact woes...

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  • Mutual Protection Pact woes...

    Okay, this is kinda annoying but not a HUGE deal...

    I signed a mutual protection pact with rome and babylon, and they also had a mutual protection pact with each other. So I declare war on persia for a border dispute... rome and babylon join in... great!

    So I finish conquering what I needed, and I make peace with persia... I was smart enough to cancel my pacts with babylon and rome before hand so I wouldn't automaticaly re-declare war.

    Now here's the funny part, until the game's end, rome and babylon go through a cycle of one civ making peace with persia then declaring war the turn after due to the pact... this must of happened at least a dozen times...

    I think that when you have a mutual protection pact, and one AI makes peace... the other AI(s) should immediately ask for peace if they currently desire it. But as I saw, both rome and babylon wanted peace with persia... but since they asked for it at different times the mutual protection pact kept them in war!

  • #2
    What I've seen is:
    You automatically declare war. No options.
    When you sign a peace treaty, you're off the hook. You don't need to re-declare war unless your partner signs a pease treaty, but then goes to war again.

    As long as you initially declair war, you're fine.

    This is, of course, based on my (so far) limited experience.
    To be one with the Universe is to be very lonely - John Doe - Datalinks

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    • #3
      yeah i had that thing too. i would like a rule whereby i have to fight for 10 turns but if i sign a peace treaty i do not have to automatically declare war again because my stupid ally is still fighting

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      • #4
        It's all a bit WWI though...
        To be one with the Universe is to be very lonely - John Doe - Datalinks

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