Yeah, battle systems needs to be revamped
For those of you who haven't experienced large scale war, you obviously haven't played long enough or far enough into the game.
My scenario: 1960, modern age. EVERY civilization has mutual protection pacts and the computer starts a war so it's roughly 3 civs vs 4 civs. The romans attack with tanks and the greeks manage to kill 1 tank with their cavalry and archers.
My gripe? Well, my army of *4* Elite modern armour attacks a British *conscript* tank in a city of size 4... what happens? That lonely conscript tank took out my army AND 4 Panzer attacks. The fifth Panzer tank took out that conscript. There is definitely something wrong here. Of course, the one that takes the cake is the galleon that defeats my battleship. Yes, few people have had this happen, but it DOES happen. Something needs to be done about this strange and totally random combat system.
For those of you who haven't experienced large scale war, you obviously haven't played long enough or far enough into the game.
My scenario: 1960, modern age. EVERY civilization has mutual protection pacts and the computer starts a war so it's roughly 3 civs vs 4 civs. The romans attack with tanks and the greeks manage to kill 1 tank with their cavalry and archers.
My gripe? Well, my army of *4* Elite modern armour attacks a British *conscript* tank in a city of size 4... what happens? That lonely conscript tank took out my army AND 4 Panzer attacks. The fifth Panzer tank took out that conscript. There is definitely something wrong here. Of course, the one that takes the cake is the galleon that defeats my battleship. Yes, few people have had this happen, but it DOES happen. Something needs to be done about this strange and totally random combat system.
Comment