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CIV- no margin for error

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  • CIV- no margin for error

    Especially in the early game.

    I am embarrased to say how many times I have made stupid mistakes in my CIV games. Moving workers to the wrong square; forgetting to fortify a unit; building a mine where I should be building irrigation; the kinds of things that are small and easy to do, but cost you valuable time and resources.

    One that I did today: I had two grassland squares immediately next to my city, and a worker was at that city ready to improve either one of those tiles. Both tiles had the 'cow' bonus, and so I didn't think too much about which one I was going to enhance. I moved my worker, and as soon as I did, I noticed that the other square had a river next to it! DOH! I should have moved my worker there to build a road at, instead of where he ended up at.

    But as small as that may seem, that river bonus adds +1 commerce, and in the beginning of the game, an extra unit of commerce can add up to quite a lot of capital for investment later on.

  • #2
    Well, this is where the load-the-last-autosave cheat is useful.
    XBox Live: VovanSim
    xbox.com (login required)
    Halo 3 Service Record (I fail at FPS...)
    Spore page

    Comment


    • #3
      Well, this is where the load-the-last-autosave cheat is useful.
      XBox Live: VovanSim
      xbox.com (login required)
      Halo 3 Service Record (I fail at FPS...)
      Spore page

      Comment

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