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Ha! I had second city before AI

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  • Ha! I had second city before AI

    I just realized that using the free worker to get that first settler out my not be a bad idea. I was still able to dig out two roads, one of which was two squares from my capital center, and get my worker back in time for the settler build.

    As it stands, I was able to get a second city founded before any of the AI. Actually, I was a couple turns ahead of the AI when I did this. I had some very good cow squares too, so that also helped.

    But several turns after I got my second city out, I noticed that a couple of the AI civs built their third city. I wasn't too far in following though.

    I wonder if using that worker can give us the kick start we need to stay on par with the AI's expansionism?

  • #2
    I already twice had a scout finding a settler in a goody hut 2 turns after the start
    Civ fan since 1993

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    • #3
      Yeah the worker is too valuable to disband. Goody huts with settlers are more promising.

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      • #4
        but out of curiousity, how often do you get one? I get tech advances, and gold, or damned barbarians. I always get my second city by 3000 BC(E), and then, if I am very lucky, I can start my empire building. If I am very lucky, by 10 AD, I have 10 cities. Nows thats expansionism!
        Hey, whas tha pointy thing, and why is it sticking in the ground? And why is there a human head on it... Oh damn.

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        • #5
          I have opened over 300 huts and have yet to see a settler or a city.

          RAH
          And I even tried Dan's advice and play expansionists.
          Which, with the scout diminishes the need for your worker to do any exploring.
          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
          RIP Tony Bogey & Baron O

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